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Contact Support - Help Center Get help on the UGX Discord. Join it now!#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
init()
{
level._effect["ugx_weather"] = LoadFx("env/weather/fx_snow_blizzard_intense");
}
think()
{
players = getPlayers();
for(i = 0; i < players.size; i++)
players[i] thread play_weather();
}
play_weather()
{
self endon("death");
self endon("disconnect");
for (;;)
{
PlayFX( level._effect["ugx_weather"], self.origin + (0,0,650) );
wait( 0.3 );
}
}