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Contact Support - Help Center Get help on the UGX Discord. Join it now!trigger SetCursorHint("HINT_NOICON");![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
triggerdel()
{
trig = getEnt("triggerdel","targetname");
trig SetCursorHint("HINT_NOICON");
}
thread triggerdel();
maps\_zombiemode::main();

dark_trig = GetEntArray("para_eggtrig","targetname");
array_thread(dark_trig,::para_egg);
para_egg()
{
player = undefined;
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
self waittill ("trigger",player);
player playsound( "laugh_child" );
}![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
para_egg()
{
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
}
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
para_egg()
{
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
dark_trig Delete();
}
Try this: Code SnippetPlaintextdark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
para_egg()
{
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
}
Also, I guess you want the trigger to go away once used? If so, use this: Code SnippetPlaintextdark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
para_egg()
{
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
dark_trig Delete();
}
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
nop it dont work
para_egg()
{
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
dark_trig Delete();
}
LOL, now I feel dumb:I didn't even see you didn't include the triggers in the function. xD Code SnippetPlaintextpara_egg()
{
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
array_thread(dark_trig,::para_egg);
player = undefined;
self waittill ("trigger",player);
player playsound( "laugh_child" );
dark_trig Delete();
}

![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
dont work
array_thread(dark_trig,::para_egg);
para_egg()
{
dark_trig = GetEntArray("para_eggtrig","targetname");
dark_trig SetCursorHint("HINT_NOICON");
dark_trig waittill ("trigger");
dark_trig Delete();
players = get_players();
for( i = 0; i < players.size; i++ )
players[i] playsound("laugh_child");
}

I checked Paragalor's tut and there where some other issues with your code I fixed.
