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tombstone perk problem

broken avatar :(
Created 11 years ago
by jm-390
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i followed alaurenc9 to add tombstone perk on my map http://ugx-mods.com/forum/index.php/topic,6537.0.html
and i got server script compile error



the error in this line
               
 (STOCK = self get_player STOCK( savePerks );  )

Code Snippet
Plaintext
	tombstone()
{
if( get_players().size == 1 )
{
return;
}
has_tombstone = false;
savePerks = undefined;
while(1)
{
if( !self maps\_laststand::player_is_in_laststand() )
{
if( self hasPerk( "specialty_reconnaissance" ) )
{
has_tombstone = true;
savePerks = get_savable_perks();
}
else
{
has_tombstone = false;
savePerks = undefined;
}
}
else
{
if( has_tombstone )
{
STOCK = self get_player STOCK( savePerks );
self tombstone_process( self.origin, STOCK );
has_tombstone = false;
savePerks = undefined;
}
}
wait 0.5;
}
}

thanks in advance
sorry for my bad english
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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Code Snippet
Plaintext
STOCK = self get_player_STOCK( savePerks );

Try that.
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Code Snippet
Plaintext
STOCK = self get_player_STOCK( savePerks );

Try that.

ok that's work but there is nothing the perk didn't work




this is the kvps of trigger_use

Code Snippet
Plaintext
 targetname 
vending_trigger_tombstone

and this is the script
Code Snippet
Plaintext
init()
{
vending_triggers = GetEntArray( "vending_trigger_tombstone", "targetname" );
if( vending_triggers.size < 1 )
{
return;
}
PrecacheItem( "zombie_perk_bottle_tombstone" );
PrecacheShader( "tombstone_vending_zombies" );
PrecacheModel( "bo2_zombie_vending_tombstone_on" );
PrecacheModel( "bo2_ch_tombstone1" );
level._effect["tombstone_light"] = loadfx("misc/fx_zombie_cola_on");
array_thread( vending_triggers, ::vending_trigger_think );
array_thread( vending_triggers, maps\_zombiemode_perks::electric_perks_dialog );
level thread turn_tombstone_on();
level thread machine_watcher();
level.tombstone_jingle = 0;
thread player_init();
}

player_init()
{
flag_wait( "all_players_connected" );
players = get_players();
for( i = 0; i < players.size; i++ )
{
players[i] thread tombstone();
}
}
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☭ Soviet Commander ☭
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Yeah, screw that script. lol

Replace your stock _zombiemode_perks.gsc in your map's mod folder(NOT RAW) with this:

Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
vending_triggers = GetEntArray( "zombie_vending", "targetname" );

if ( vending_triggers.size < 1 )
{
return;
}

vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname");

if ( vending_upgrade_trigger.size >= 1 )
{
array_thread( vending_upgrade_trigger, ::vending_upgrade );;
}

// this map uses atleast 1 perk machine
PrecacheItem( "zombie_perk_bottle_doubletap" );
PrecacheItem( "zombie_perk_bottle_jugg" );
PrecacheItem( "zombie_perk_bottle_revive" );
PrecacheItem( "zombie_perk_bottle_sleight" );
PrecacheItem( "zombie_knuckle_crack" );

// Tombstone
PrecacheItem( "zombie_perk_bottle_tombstone" );
PrecacheShader( "tombstone_vending_zombies" );
PrecacheModel( "bo2_zombie_vending_tombstone_on" );
PrecacheModel( "bo2_ch_tombstone1" );

PrecacheShader( "specialty_juggernaut_zombies" );
PrecacheShader( "specialty_fastreload_zombies" );
PrecacheShader( "specialty_doubletap_zombies" );
PrecacheShader( "specialty_quickrevive_zombies" );

//PI ESM - sumpf vending machine
if (isDefined(level.script) && level.script == "nazi_zombie_sumpf")
{
PrecacheModel("zombie_vending_jugg_on_price");
PrecacheModel("zombie_vending_doubletap_price");
PrecacheModel("zombie_vending_revive_on_price");
PrecacheModel("zombie_vending_sleight_on_price");
}
else
{
PrecacheModel("zombie_vending_jugg_on");
PrecacheModel("zombie_vending_doubletap_on");
PrecacheModel("zombie_vending_revive_on");
PrecacheModel("zombie_vending_sleight_on");
precachemodel("zombie_vending_packapunch_on");
}

level._effect["sleight_light"] = loadfx("misc/fx_zombie_cola_on");
level._effect["doubletap_light"] = loadfx("misc/fx_zombie_cola_dtap_on");
level._effect["jugger_light"] = loadfx("misc/fx_zombie_cola_jugg_on");
level._effect["revive_light"] = loadfx("misc/fx_zombie_cola_revive_on");
level._effect["packapunch_fx"] = loadfx("maps/zombie/fx_zombie_packapunch");
level._effect["tombstone_light"] = loadfx("misc/fx_zombie_cola_on");

if( !isDefined( level.packapunch_timeout ) )
{
level.packapunch_timeout = 15;
}

PrecacheString( &"ZOMBIE_PERK_JUGGERNAUT" );
PrecacheString( &"ZOMBIE_PERK_QUICKREVIVE" );
PrecacheString( &"ZOMBIE_PERK_FASTRELOAD" );
PrecacheString( &"ZOMBIE_PERK_DOUBLETAP" );
PrecacheString( &"ZOMBIE_PERK_PACKAPUNCH" );

set_zombie_var( "zombie_perk_cost", 2000 );
set_zombie_var( "zombie_perk_juggernaut_health", 160 );

// this map uses atleast 1 perk machine
array_thread( vending_triggers, ::vending_trigger_think );
array_thread( vending_triggers, :: electric_perks_dialog);


level thread turn_jugger_on();
level thread turn_doubletap_on();
level thread turn_sleight_on();
level thread turn_revive_on();
level thread turn_PackAPunch_on();
level thread turn_tombstone_on();


level thread machine_watcher();
level.speed_jingle = 0;
level.revive_jingle = 0;
level.doubletap_jingle = 0;
level.jugger_jingle = 0;
level.packa_jingle = 0;

}

third_person_weapon_upgrade( current_weapon, origin, angles, packa_rollers, perk_machine )
{
forward = anglesToForward( angles );
interact_pos = origin + (forward*-25);

worldgun = spawn( "script_model", interact_pos );
worldgun.angles  = self.angles;
worldgun setModel( GetWeaponModel( current_weapon ) );
PlayFx( level._effect["packapunch_fx"], origin+(0,1,-34), forward );

worldgun rotateto( angles+(0,90,0), 0.35, 0, 0 );
wait( 0.5 );
worldgun moveto( origin, 0.5, 0, 0 );
packa_rollers playsound( "packa_weap_upgrade" );
if( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles+(179, 0, 0), 0.25, 0, 0 );
}
wait( 0.35 );
worldgun delete();
wait( 3 );
packa_rollers playsound( "packa_weap_ready" );
worldgun = spawn( "script_model", origin );
worldgun.angles  = angles+(0,90,0);
worldgun setModel( GetWeaponModel( current_weapon+"_upgraded" ) );
worldgun moveto( interact_pos, 0.5, 0, 0 );
if( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles-(179, 0, 0), 0.25, 0, 0 );
}
wait( 0.5 );
worldgun moveto( origin, level.packapunch_timeout, 0, 0);
return worldgun;
}

vending_upgrade()
{
perk_machine = GetEnt( self.target, "targetname" );
if( isDefined( perk_machine.target ) )
{
perk_machine.wait_flag = GetEnt( perk_machine.target, "targetname" );
}

self UseTriggerRequireLookAt();
self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" );
self SetCursorHint( "HINT_NOICON" );
level waittill("Pack_A_Punch_on");

self thread maps\_zombiemode_weapons::decide_hide_show_hint();

packa_rollers = spawn("script_origin", self.origin);
packa_timer = spawn("script_origin", self.origin);
packa_rollers playloopsound("packa_rollers_loop");

self SetHintString( &"ZOMBIE_PERK_PACKAPUNCH" );
cost = level.zombie_vars["zombie_perk_cost"];

for( ;; )
{
self waittill( "trigger", player );
index = maps\_zombiemode_weapons::get_player_index(player);
cost = 5000;
plr = "plr_" + index + "_";

if( !player maps\_zombiemode_weapons::can_buy_weapon() )
{
wait( 0.1 );
continue;
}

if (player maps\_laststand::player_is_in_laststand() )
{
wait( 0.1 );
continue;
}

if( player isThrowingGrenade() )
{
wait( 0.1 );
continue;
}

if( player isSwitchingWeapons() )
{
wait(0.1);
continue;
}

current_weapon = player getCurrentWeapon();

if( !IsDefined( level.zombie_include_weapons[current_weapon] ) || !IsDefined( level.zombie_include_weapons[current_weapon + "_upgraded"] ) )
{
continue;
}

if ( player.score < cost )
{
//player iprintln( "Not enough points to buy Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();
continue;
}
player maps\_zombiemode_score::minus_to_player_score( cost );
self achievement_notify("perk_used");
sound = "bottle_dispense3d";
playsoundatposition(sound, self.origin);
rand = randomintrange(1,100);

if( rand <= 8 )
{
player thread play_packa_wait_dialog(plr);
}

self thread play_vendor_stings("mx_packa_sting");

origin = self.origin;
angles = self.angles;

if( isDefined(perk_machine))
{
origin = perk_machine.origin+(0,0,35);
angles = perk_machine.angles+(0,90,0);
}

self disable_trigger();

player thread do_knuckle_crack();

// Remember what weapon we have.  This is needed to check unique weapon counts.
self.current_weapon = current_weapon;

weaponmodel = player third_person_weapon_upgrade( current_weapon, origin, angles, packa_rollers, perk_machine );

self enable_trigger();
self SetHintString( &"ZOMBIE_GET_UPGRADED" );
self setvisibletoplayer( player );

self thread wait_for_player_to_take( player, current_weapon, packa_timer );
self thread wait_for_timeout( packa_timer );

self waittill_either( "pap_timeout", "pap_taken" );

self.current_weapon = "";
weaponmodel delete();
self SetHintString( &"ZOMBIE_PERK_PACKAPUNCH" );
self setvisibletoall();
}
}

wait_for_player_to_take( player, weapon, packa_timer )
{
index = maps\_zombiemode_weapons::get_player_index(player);
plr = "plr_" + index + "_";

self endon( "pap_timeout" );
while( true )
{
packa_timer playloopsound( "ticktock_loop" );
self waittill( "trigger", trigger_player );
packa_timer stoploopsound(.05);
if( trigger_player == player )
{
if( !player maps\_laststand::player_is_in_laststand() )
{
self notify( "pap_taken" );
primaries = player GetWeaponsListPrimaries();
if( isDefined( primaries ) && primaries.size >= 2 )
{
player maps\_zombiemode_weapons::weapon_give( weapon+"_upgraded" );
}
else
{
player GiveWeapon( weapon+"_upgraded" );
player GiveMaxAmmo( weapon+"_upgraded" );
}

player SwitchToWeapon( weapon+"_upgraded" );
player achievement_notify( "DLC3_ZOMBIE_PAP_ONCE" );
player achievement_notify( "DLC3_ZOMBIE_TWO_UPGRADED" );
player thread play_packa_get_dialog(plr);
return;
}
}
wait( 0.05 );
}
}

wait_for_timeout( packa_timer )
{
self endon( "pap_taken" );

wait( level.packapunch_timeout );

self notify( "pap_timeout" );
packa_timer stoploopsound(.05);
packa_timer playsound( "packa_deny" );
}

do_knuckle_crack()
{
gun = self upgrade_knuckle_crack_begin();

self.is_drinking = 1;
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );

self upgrade_knuckle_crack_end( gun );
self.is_drinking = undefined;
}

upgrade_knuckle_crack_begin()
{
self DisableOffhandWeapons();
self DisableWeaponCycling();

self AllowLean( false );
self AllowAds( false );
self AllowSprint( false );
self AllowProne( false );
self AllowMelee( false );

if ( self GetStance() == "prone" )
{
self SetStance( "crouch" );
}

primaries = self GetWeaponsListPrimaries();

gun = self GetCurrentWeapon();
weapon = "zombie_knuckle_crack";

if ( gun != "none" && gun != "mine_bouncing_betty" )
{
self TakeWeapon( gun );
}
else
{
return;
}

if( primaries.size <= 1 )
{
self GiveWeapon( "zombie_colt" );
}

self GiveWeapon( weapon );
self SwitchToWeapon( weapon );

return gun;
}

upgrade_knuckle_crack_end( gun )
{
assert( gun != "zombie_perk_bottle_doubletap" );
assert( gun != "zombie_perk_bottle_revive" );
assert( gun != "zombie_perk_bottle_jugg" );
assert( gun != "zombie_perk_bottle_sleight" );
assert( gun != "syrette" );

self EnableOffhandWeapons();
self EnableWeaponCycling();

self AllowLean( true );
self AllowAds( true );
self AllowSprint( true );
self AllowProne( true );
self AllowMelee( true );
weapon = "zombie_knuckle_crack";

// TODO: race condition?
if ( self maps\_laststand::player_is_in_laststand() )
{
self TakeWeapon(weapon);
return;
}

self TakeWeapon(weapon);
primaries = self GetWeaponsListPrimaries();
if( isDefined( primaries ) && primaries.size > 0 )
{
self SwitchToWeapon( primaries[0] );
}
else
{
self SwitchToWeapon( "zombie_colt" );
}
}

// PI_CHANGE_BEGIN
// JMA - in order to have multiple Pack-A-Punch machines in a map we're going to have
// to run a thread on each on.
// NOTE:  In the .map, you'll have to make sure that each Pack-A-Punch machine has a unique targetname
turn_PackAPunch_on()
{
level waittill("Pack_A_Punch_on");

vending_upgrade_trigger = GetEntArray("zombie_vending_upgrade", "targetname");
for(i=0; i<vending_upgrade_trigger.size; i++ )
{
perk = getent(vending_upgrade_trigger[i].target, "targetname");
if(isDefined(perk))
{
perk thread activate_PackAPunch();
}
}
}

activate_PackAPunch()
{
self setmodel("zombie_vending_packapunch_on");
self playsound("perks_power_on");
self vibrate((0,-100,0), 0.3, 0.4, 3);
/*
self.flag = spawn( "script_model", machine GetTagOrigin( "tag_flag" ) );
self.angles = machine GetTagAngles( "tag_flag" );
self.flag setModel( "zombie_sign_please_wait" );
self.flag linkto( machine );
self.flag.origin = (0, 40, 40);
self.flag.angles = (0, 0, 0);
*/
timer = 0;
duration = 0.05;

level notify( "Carpenter_On" );
}
// PI_CHANGE_END

turn_sleight_on()
{
machine = getentarray("vending_sleight", "targetname");
level waittill("sleight_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("zombie_vending_sleight_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread perk_fx( "sleight_light" );
}

level notify( "specialty_fastreload_power_on" );
}

turn_revive_on()
{
machine = getentarray("vending_revive", "targetname");
level waittill("revive_on");


for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("zombie_vending_revive_on");
machine[i] playsound("perks_power_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] thread perk_fx( "revive_light" );
}

level notify( "specialty_quickrevive_power_on" );


}

turn_jugger_on()
{
machine = getentarray("vending_jugg", "targetname");
//temp until I can get the wire to jugger.
level waittill("juggernog_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("zombie_vending_jugg_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread perk_fx( "jugger_light" );

}
level notify( "specialty_armorvest_power_on" );

}

turn_doubletap_on()
{
machine = getentarray("vending_doubletap", "targetname");
level waittill("doubletap_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("zombie_vending_doubletap_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread perk_fx( "doubletap_light" );
}
level notify( "specialty_rof_power_on" );
}
turn_tombstone_on() // tombstone
{
machine = getentarray("vending_tombstone", "targetname");
if( get_players().size == 1 )
{
for( i = 0; i < machine.size; i++ )
machine[i] delete();
return;
}
level waittill("tombstone_on");
for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("bo2_zombie_vending_tombstone_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread maps\_zombiemode_perks::perk_fx( "tombstone_light" );

}
level notify( "specialty_reconnaissance_power_on" );
}

perk_fx( fx )
{
wait(3);
playfxontag( level._effect[ fx ], self, "tag_origin" );
}




electric_perks_dialog()
{

self endon ("warning_dialog");
level endon("switch_flipped");
timer =0;
while(1)
{
wait(0.5);
players = get_players();
for(i = 0; i < players.size; i++)
{
dist = distancesquared(players[i].origin, self.origin );
if(dist > 70*70)
{
timer = 0;
continue;
}
if(dist < 70*70 && timer < 3)
{
wait(0.5);
timer ++;
}
if(dist < 70*70 && timer == 3)
{

players[i] thread do_player_vo("vox_start", 5);
wait(3);
self notify ("warning_dialog");
iprintlnbold("warning_given");
}
}
}
}
vending_trigger_think()
{

//self thread turn_cola_off();
perk = self.script_noteworthy;


self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" );

self SetCursorHint( "HINT_NOICON" );
self UseTriggerRequireLookAt();

notify_name = perk + "_power_on";
level waittill( notify_name );

perk_hum = spawn("script_origin", self.origin);
perk_hum playloopsound("perks_machine_loop");

self thread check_player_has_perk(perk);

self vending_set_hintstring(perk);

for( ;; )
{
self waittill( "trigger", player );
index = maps\_zombiemode_weapons::get_player_index(player);

cost = level.zombie_vars["zombie_perk_cost"];
switch( perk )
{
case "specialty_armorvest":
cost = 2500;
break;

case "specialty_quickrevive":
cost = 1500;
break;

case "specialty_fastreload":
cost = 3000;
break;

case "specialty_rof":
cost = 2000;
break;

case "specialty_reconnaissance":
cost = 3000;
break;

}

if (player maps\_laststand::player_is_in_laststand() )
{
continue;
}

if(player in_revive_trigger())
{
continue;
}

if( player isThrowingGrenade() )
{
wait( 0.1 );
continue;
}

if( player isSwitchingWeapons() )
{
wait(0.1);
continue;
}

if ( player HasPerk( perk ) )
{
cheat = false;

/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
cheat = true;
}
#/

if ( cheat != true )
{
//player iprintln( "Already using Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();


continue;
}
}

if ( player.score < cost )
{
//player iprintln( "Not enough points to buy Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();
continue;
}

sound = "bottle_dispense3d";
player achievement_notify( "perk_used" );
playsoundatposition(sound, self.origin);
player maps\_zombiemode_score::minus_to_player_score( cost );
///bottle_dispense
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
break;

case "specialty_quickrevive":
sound = "mx_revive_sting";
break;

case "specialty_fastreload":
sound = "mx_speed_sting";
break;

case "specialty_rof":
sound = "mx_doubletap_sting";
break;

default:
sound = "mx_jugger_sting";
break;
}

self thread play_vendor_stings(sound);

// self waittill("sound_done");


// do the drink animation
gun = player perk_give_bottle_begin( perk );
player.is_drinking = 1;
player waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );

// restore player controls and movement
player perk_give_bottle_end( gun, perk );
player.is_drinking = undefined;
// TODO: race condition?
if ( player maps\_laststand::player_is_in_laststand() )
{
continue;
}

player SetPerk( perk );
player thread perk_vo(perk);
player setblur( 4, 0.1 );
wait(0.1);
player setblur(0, 0.1);
//earthquake (0.4, 0.2, self.origin, 100);
if(perk == "specialty_armorvest")
{
player.maxhealth = level.zombie_vars["zombie_perk_juggernaut_health"];
player.health = level.zombie_vars["zombie_perk_juggernaut_health"];
//player.health = 160;
}


player perk_hud_create( perk );

//stat tracking
player.stats["perks"]++;

//player iprintln( "Bought Perk: " + perk );
bbPrint( "zombie_uses: playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type perk",
player.playername, player.score, level.round_number, cost, perk, self.origin );

player thread perk_think( perk );

}
}
play_no_money_perk_dialog()
{

index = maps\_zombiemode_weapons::get_player_index(self);

player_index = "plr_" + index + "_";
if(!IsDefined (self.vox_nomoney_perk))
{
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_nomoney_perk");
self.vox_nomoney_perk = [];
for(i=0;i<num_variants;i++)
{
self.vox_nomoney_perk[self.vox_nomoney_perk.size] = "vox_nomoney_perk_" + i;
}
self.vox_nomoney_perk_available = self.vox_nomoney_perk;
}
sound_to_play = random(self.vox_nomoney_perk_available);

self.vox_nomoney_perk_available = array_remove(self.vox_nomoney_perk_available,sound_to_play);

if (self.vox_nomoney_perk_available.size < 1 )
{
self.vox_nomoney_perk_available = self.vox_nomoney_perk;
}

self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25);




}
check_player_has_perk(perk)
{
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
return;
}
#/

dist = 128 * 128;
while(true)
{
players = get_players();
for( i = 0; i < players.size; i++ )
{
if(DistanceSquared( players[i].origin, self.origin ) < dist)
{
if(!players[i] hasperk(perk) && !(players[i] in_revive_trigger()))
{
//PI CHANGE: this change makes it so that if there are multiple players within the trigger for the perk machine, the hint string is still
//                   visible to all of them, rather than the last player this check is done for
if (IsDefined(level.script) && level.script == "nazi_zombie_theater")
self setinvisibletoplayer(players[i], false);
else
self setvisibletoplayer(players[i]);
//END PI CHANGE
//iprintlnbold("turn it off to player");

}
else
{
self SetInvisibleToPlayer(players[i]);
//iprintlnbold(players[i].health);
}
}


}

wait(0.1);

}

}


vending_set_hintstring( perk )
{
switch( perk )
{

case "specialty_armorvest":
self SetHintString( &"ZOMBIE_PERK_JUGGERNAUT" );
break;

case "specialty_quickrevive":
self SetHintString( &"ZOMBIE_PERK_QUICKREVIVE" );
break;

case "specialty_fastreload":
self SetHintString( &"ZOMBIE_PERK_FASTRELOAD" );
break;

case "specialty_rof":
self SetHintString( &"ZOMBIE_PERK_DOUBLETAP" );
break;

case "specialty_reconnaissance":
self setHintString( "Press & hold &&1 to buy Tombstone Soda [Cost: 2000]" );
break;

default:
self SetHintString( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
break;

}
}


perk_think( perk )
{
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
if ( IsDefined( self.perk_hud[ perk ] ) )
{
return;
}
}
#/

self waittill_any( "fake_death", "death", "player_downed" );

self UnsetPerk( perk );
self.maxhealth = 100;
self perk_hud_destroy( perk );
//self iprintln( "Perk Lost: " + perk );
}


perk_hud_create( perk )
{
if ( !IsDefined( self.perk_hud ) )
{
self.perk_hud = [];
}

/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
if ( IsDefined( self.perk_hud[ perk ] ) )
{
return;
}
}
#/


shader = "";

switch( perk )
{
case "specialty_armorvest":
shader = "specialty_juggernaut_zombies";
break;

case "specialty_quickrevive":
shader = "specialty_quickrevive_zombies";
break;

case "specialty_fastreload":
shader = "specialty_fastreload_zombies";
break;

case "specialty_rof":
shader = "specialty_doubletap_zombies";
break;

case "specialty_reconnaissance":
shader = "tombstone_vending_zombies";
break;

default:
shader = "";
break;
}

hud = create_simple_hud( self );
hud.foreground = true;
hud.sort = 1;
hud.hidewheninmenu = false;
hud.alignX = "left";
hud.alignY = "bottom";
hud.horzAlign = "left";
hud.vertAlign = "bottom";
hud.x = self.perk_hud.size * 30;
hud.y = hud.y - 70;
hud.alpha = 1;
hud SetShader( shader, 24, 24 );

self.perk_hud[ perk ] = hud;
}


perk_hud_destroy( perk )
{
self.perk_hud[ perk ] destroy_hud();
self.perk_hud[ perk ] = undefined;
}

perk_give_bottle_begin( perk )
{
self DisableOffhandWeapons();
self DisableWeaponCycling();

self AllowLean( false );
self AllowAds( false );
self AllowSprint( false );
self AllowProne( false );
self AllowMelee( false );

wait( 0.05 );

if ( self GetStance() == "prone" )
{
self SetStance( "crouch" );
}

gun = self GetCurrentWeapon();
weapon = "";

switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;

case "specialty_reconnaissance":
weapon = "zombie_perk_bottle_tombstone";
break;
}

self GiveWeapon( weapon );
self SwitchToWeapon( weapon );

return gun;
}


perk_give_bottle_end( gun, perk )
{
assert( gun != "zombie_perk_bottle_doubletap" );
assert( gun != "zombie_perk_bottle_revive" );
assert( gun != "zombie_perk_bottle_jugg" );
assert( gun != "zombie_perk_bottle_sleight" );
assert( gun != "syrette" );

self EnableOffhandWeapons();
self EnableWeaponCycling();

self AllowLean( true );
self AllowAds( true );
self AllowSprint( true );
self AllowProne( true );
self AllowMelee( true );
weapon = "";
switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;

case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;

case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;

case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;
}

// TODO: race condition?
if ( self maps\_laststand::player_is_in_laststand() )
{
self TakeWeapon(weapon);
return;
}

if ( gun != "none" && gun != "mine_bouncing_betty" )
{
self SwitchToWeapon( gun );
}
else
{
// try to switch to first primary weapon
primaryWeapons = self GetWeaponsListPrimaries();
if( IsDefined( primaryWeapons ) && primaryWeapons.size > 0 )
{
self SwitchToWeapon( primaryWeapons[0] );
}
}

self TakeWeapon(weapon);
}

perk_vo(type)
{
self endon("death");
self endon("disconnect");

index = maps\_zombiemode_weapons::get_player_index(self);
sound = undefined;

if(!isdefined (level.player_is_speaking))
{
level.player_is_speaking = 0;
}
player_index = "plr_" + index + "_";
//wait(randomfloatrange(1,2));

//TUEY We need to eventually store the dialog in an array so you can add multiple variants...but we only have 1 now anyway.
switch(type)
{
case "specialty_armorvest":
sound_to_play = "vox_perk_jugga_0";
break;
case "specialty_fastreload":
sound_to_play = "vox_perk_speed_0";
break;
case "specialty_quickrevive":
sound_to_play = "vox_perk_revive_0";
break;
case "specialty_rof":
sound_to_play = "vox_perk_doubletap_0";
break;
default:
sound_to_play = "vox_perk_jugga_0";
break;
}

wait(1.0);
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25);
}
machine_watcher()
{
//PI ESM - support for two level switches for Factory
if (isDefined(level.DLC3.perksNeedPowerOn) && level.DLC3.perksNeedPowerOn)
{
level thread machine_watcher_factory("juggernog_on");
level thread machine_watcher_factory("sleight_on");
level thread machine_watcher_factory("doubletap_on");
level thread machine_watcher_factory("revive_on");
level thread machine_watcher_factory("Pack_A_Punch_on");
level thread machine_watcher_factory("reconnaissance_on");
}
else
{
level waittill("master_switch_activated");
//array_thread(getentarray( "zombie_vending", "targetname" ), ::perks_a_cola_jingle);

}

}

//PI ESM - added for support for two switches in factory
machine_watcher_factory(vending_name)
{
level waittill(vending_name);
switch(vending_name)
{
case "juggernog_on":
temp_script_sound = "mx_jugger_jingle";
break;

case "sleight_on":
temp_script_sound = "mx_speed_jingle";
break;

case "doubletap_on":
temp_script_sound = "mx_doubletap_jingle";
break;

case "revive_on":
temp_script_sound = "mx_revive_jingle";
break;

case "Pack_A_Punch_on":
temp_script_sound = "mx_packa_jingle";
break;

case "reconnaissance_on":
temp_script_sound = "mx_packa_jingle";
break;

default:
temp_script_sound = "mx_jugger_jingle";
break;
}


temp_machines = getstructarray("perksacola", "targetname");
for (x = 0; x < temp_machines.size; x++)
{
if (temp_machines[x].script_sound == temp_script_sound)
temp_machines[x] thread perks_a_cola_jingle();
}

}

play_vendor_stings(sound)
{
if(!IsDefined (level.speed_jingle))
{
level.speed_jingle = 0;
}
if(!IsDefined (level.revive_jingle))
{
level.revive_jingle = 0;
}
if(!IsDefined (level.doubletap_jingle))
{
level.doubletap_jingle = 0;
}
if(!IsDefined (level.jugger_jingle))
{
level.jugger_jingle = 0;
}
if(!IsDefined (level.packa_jingle))
{
level.packa_jingle = 0;
}
if(!isdefined(level.tombstone_jingle))
level.tombstone_jingle = 0;

if(!IsDefined (level.eggs))
{
level.eggs = 0;
}
if (level.eggs == 0)
{
if(sound == "mx_speed_sting" && level.speed_jingle == 0 )
{
// iprintlnbold("stinger speed:" + level.speed_jingle);
level.speed_jingle = 1;
temp_org_speed_s = spawn("script_origin", self.origin);
temp_org_speed_s playsound (sound, "sound_done");
temp_org_speed_s waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed_s delete();
// iprintlnbold("stinger speed:" + level.speed_jingle);
}
else if(sound == "mx_revive_sting" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
// iprintlnbold("stinger revive:" + level.revive_jingle);
temp_org_revive_s = spawn("script_origin", self.origin);
temp_org_revive_s playsound (sound, "sound_done");
temp_org_revive_s waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive_s delete();
// iprintlnbold("stinger revive:" + level.revive_jingle);
}
else if(sound == "mx_doubletap_sting" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
// iprintlnbold("stinger double:" + level.doubletap_jingle);
temp_org_dp_s = spawn("script_origin", self.origin);
temp_org_dp_s playsound (sound, "sound_done");
temp_org_dp_s waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_dp_s delete();
// iprintlnbold("stinger double:" + level.doubletap_jingle);
}
else if(sound == "mx_jugger_sting" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
// iprintlnbold("stinger juggernog" + level.jugger_jingle);
temp_org_jugs_s = spawn("script_origin", self.origin);
temp_org_jugs_s playsound (sound, "sound_done");
temp_org_jugs_s waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugs_s delete();
// iprintlnbold("stinger juggernog:"  + level.jugger_jingle);
}
else if(sound == "mx_packa_sting" && level.packa_jingle == 0)
{
level.packa_jingle = 1;
// iprintlnbold("stinger packapunch:" + level.packa_jingle);
temp_org_pack_s = spawn("script_origin", self.origin);
temp_org_pack_s playsound (sound, "sound_done");
temp_org_pack_s waittill("sound_done");
level.packa_jingle = 0;
temp_org_pack_s delete();
// iprintlnbold("stinger packapunch:"  + level.packa_jingle);
}
else if(sound == "mx_tombstone_sting" && level.tombstone_jingle == 0)
{
level.tombstone_jingle = 1;
temp_org_tomb_s = spawn("script_origin", self.origin);
temp_org_tomb_s playsound (sound, "sound_done");
temp_org_tomb_s waittill("sound_done");
level.tombstone_jingle = 0;
temp_org_tomb_s delete();
}
}
}

perks_a_cola_jingle()
{
self thread play_random_broken_sounds();
if(!IsDefined(self.perk_jingle_playing))
{
self.perk_jingle_playing = 0;
}
if (!IsDefined (level.eggs))
{
level.eggs = 0;
}
while(1)
{
//wait(randomfloatrange(60, 120));
wait(randomfloatrange(31,45));
if(randomint(100) < 15 && level.eggs == 0)
{
level notify ("jingle_playing");
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);

if(self.script_sound == "mx_speed_jingle" && level.speed_jingle == 0)
{
level.speed_jingle = 1;
temp_org_speed = spawn("script_origin", self.origin);
wait(0.05);
temp_org_speed playsound (self.script_sound, "sound_done");
temp_org_speed waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed delete();
}
if(self.script_sound == "mx_revive_jingle" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
temp_org_revive = spawn("script_origin", self.origin);
wait(0.05);
temp_org_revive playsound (self.script_sound, "sound_done");
temp_org_revive waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive delete();
}
if(self.script_sound == "mx_doubletap_jingle" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
temp_org_doubletap = spawn("script_origin", self.origin);
wait(0.05);
temp_org_doubletap playsound (self.script_sound, "sound_done");
temp_org_doubletap waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_doubletap delete();
}
if(self.script_sound == "mx_jugger_jingle" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
temp_org_jugger = spawn("script_origin", self.origin);
wait(0.05);
temp_org_jugger playsound (self.script_sound, "sound_done");
temp_org_jugger waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugger delete();
}
if(self.script_sound == "mx_packa_jingle" && level.packa_jingle == 0)
{
level.packa_jingle = 1;
temp_org_packa = spawn("script_origin", self.origin);
temp_org_packa playsound (self.script_sound, "sound_done");
temp_org_packa waittill("sound_done");
level.packa_jingle = 0;
temp_org_packa delete();
}
if(self.script_sound == "mx_tombstone_jingle" && level.tombstone_jingle == 0)
{
level.tombstone_jingle = 1;
temp_org_tombstone = spawn("script_origin", self.origin);
temp_org_tombstone playsound (self.script_sound, "sound_done");
temp_org_tombstone waittill("sound_done");
level.packa_jingle = 0;
temp_org_trombstone delete();
}

self thread play_random_broken_sounds();
}
}
}
play_random_broken_sounds()
{
level endon ("jingle_playing");
if (!isdefined (self.script_sound))
{
self.script_sound = "null";
}
if (self.script_sound == "mx_revive_jingle")
{
while(1)
{
wait(randomfloatrange(7, 18));
playsoundatposition ("broken_random_jingle", self.origin);
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);

}
}
else
{
while(1)
{
wait(randomfloatrange(7, 18));
// playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);
}
}
}

play_packa_wait_dialog(player_index)
{
waittime = 0.05;
if(!IsDefined (self.vox_perk_packa_wait))
{
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_perk_packa_wait");
self.vox_perk_packa_wait = [];
for(i=0;i<num_variants;i++)
{
self.vox_perk_packa_wait[self.vox_perk_packa_wait.size] = "vox_perk_packa_wait_" + i;
}
self.vox_perk_packa_wait_available = self.vox_perk_packa_wait;
}
if(!isdefined (level.player_is_speaking))
{
level.player_is_speaking = 0;
}
sound_to_play = random(self.vox_perk_packa_wait_available);
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, waittime);
self.vox_perk_packa_wait_available = array_remove(self.vox_perk_packa_wait_available,sound_to_play);

if (self.vox_perk_packa_wait_available.size < 1 )
{
self.vox_perk_packa_wait_available = self.vox_perk_packa_wait;
}
}

play_packa_get_dialog(player_index)
{
waittime = 0.05;
if(!IsDefined (self.vox_perk_packa_get))
{
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_perk_packa_get");
self.vox_perk_packa_get = [];
for(i=0;i<num_variants;i++)
{
self.vox_perk_packa_get[self.vox_perk_packa_get.size] = "vox_perk_packa_get_" + i;
}
self.vox_perk_packa_get_available = self.vox_perk_packa_get;
}
if(!isdefined (level.player_is_speaking))
{
level.player_is_speaking = 0;
}
sound_to_play = random(self.vox_perk_packa_get_available);
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, waittime);
self.vox_perk_packa_get_available = array_remove(self.vox_perk_packa_get_available,sound_to_play);

if (self.vox_perk_packa_get_available.size < 1 )
{
self.vox_perk_packa_get_available = self.vox_perk_packa_get;
}
}
tombstone()
{
if( get_players().size == 1 )
{
return;
}
has_tombstone = false;
savePerks = undefined;
while(1)
{
if( !self maps\_laststand::player_is_in_laststand() )
{
if( self hasPerk( "specialty_reconnaissance" ) )
{
has_tombstone = true;
savePerks = get_savable_perks();
}
else
{
has_tombstone = false;
savePerks = undefined;
}
}
else
{
if( has_tombstone )
{
stock = self get_player_stock( savePerks );
self tombstone_process( self.origin, stock );
has_tombstone = false;
savePerks = undefined;
}
}
wait 0.5;
}
}

get_savable_perks()
{
perks = [];
perks[0] = "specialty_armorvest";
perks[1] = "specialty_fastreload";
perks[2] = "specialty_rof";
perks[3] = "specialty_quickrevive";
perks[4] = "specialty_detectexplosive";
perks[5] = "specialty_longersprint";
perks[6] = "specialty_bulletaccuracy";
perks[7] = "specialty_extraammo";
perks[8] = "specialty_shades";
perks[9] = "specialty_boost";
perks[10] = "specialty_ordinance";
SavePerks = [];
for( p = 0; p < perks.size; p++ )
{
SavePerks[perks[p]] = false;
if (self hasPerk(perks[p]))
{
SavePerks[perks[p]] = true;
}
}
return SavePerks;
}

get_player_stock( savePerks )
{
stuff = [];
stuff[ "weap_list" ] = self.weaponInventory;
stuff[ "last_weap" ] = self.lastActiveWeapon;
stuff[ "weap_ammo" ] = self.weaponAmmo;
stuff[ "save_perk" ] = savePerks;
return stuff;
}

tombstone_process( origin, stock )
{
powerup = maps\_zombiemode_net::network_safe_spawn( "powerup", 1, "script_model", origin + ( 0, 0, 40 ) );
powerup setModel( "bo2_ch_tombstone1" );
powerup.tombstone_stock = stock;
powerup.owner = self;
playsoundatposition( "spawn_powerup", powerup.origin );
powerup PlayLoopSound( "spawn_powerup_loop" );
powerup thread powerup_wobble();
self thread early_bleedout_button();
result = self waittill_any_return( "player_revived", "zombified" );
if( result == "player_revived" )
{
powerup StopLoopSound();
powerup notify( "powerup_timedout" );
powerup delete();
}
else if( result == "zombified" )
{
powerup thread powerup_timeout();
powerup thread powerup_grab();
}
}

powerup_wobble()
{
self endon( "powerup_grabbed" );
self endon( "powerup_timedout" );
if( isdefined( self ) )
{
playfxontag( level._effect[ "powerup_on" ], self, "tag_origin" );
}
while( isdefined( self ) )
{
self rotateYaw( 360, 4 );
wait 4;
}
}

early_bleedout_button()
{
self endon( "player_revived" );
self endon( "disconnect" );
self endon( "zombified" );
screen_text = create_simple_hud( self );
screen_text.sort = 1;
screen_text.alignX = "center";
screen_text.alignY = "middle";
screen_text.horzAlign = "center";
screen_text.vertAlign = "bottom";
screen_text.y = -150;
screen_text.foreground = true;
screen_text.font = "default";
screen_text.fontScale = 1.5;
screen_text.alpha = 1;
screen_text.color = ( 1.0, 1.0, 1.0 );
screen_text setText( "Press ^3[{+activate}]^7 [Please don't feed the zombies]" );
self thread cleanup_screentext( screen_text );
dropped = false;
while( isdefined( self ) && self maps\_laststand::player_is_in_laststand() && self.sessionstate != "spectator" )
{
if( self UseButtonPressed() && !dropped && self maps\_laststand::player_is_in_laststand() && self.sessionstate != "spectator" )
{
t = 0;
self.tombstoneProgressBar = maps\_hud_util::createPrimaryProgressBar();
self.tombstoneProgressBar maps\_hud_util::updateBar( 0.01, 1 );
self.tombstoneTextHud = newclientHudElem( self );
self.tombstoneTextHud.alignX = "center";
self.tombstoneTextHud.alignY = "middle";
self.tombstoneTextHud.horzAlign = "center";
self.tombstoneTextHud.vertAlign = "bottom";
self.tombstoneTextHud.y = -148;
self.tombstoneTextHud.foreground = true;
self.tombstoneTextHud.font = "default";
self.tombstoneTextHud.fontScale = 1.8;
self.tombstoneTextHud.alpha = 1;
self.tombstoneTextHud.color = ( 1.0, 1.0, 1.0 );
self.tombstoneTextHud setText( "Don't feed the zombies" );
screen_text.alpha = 0;
while( self UseButtonPressed() && t < 1 && self maps\_laststand::player_is_in_laststand() && self.sessionstate != "spectator" )
{
t += .05;
wait .05;
}
self.tombstoneProgressBar maps\_hud_util::destroyElem();
self.tombstoneTextHud destroy();
if( t >= 1 )
{
self.bleedout_time = 1;
dropped = true;
break;
}
else
{
screen_text.alpha = 1;
}
}
wait .15;
}
screen_text notify( "nevermind" );
screen_text destroy_hud();
if( isDefined( self.tombstoneTextHud ) )
{
self.tombstoneTextHud destroy();
}
if( isDefined( self.tombstoneProgressBar ) )
{
self.tombstoneProgressBar maps\_hud_util::destroyElem();
}
}

cleanup_screentext( hud )
{
hud endon( "nevermind" );
self waittill_any( "player_revived", "disconnect", "zombified" );
hud destroy_hud();
if( isDefined( self.tombstoneTextHud ) )
{
self.tombstoneTextHud destroy();
}
if( isDefined( self.tombstoneProgressBar ) )
{
self.tombstoneProgressBar maps\_hud_util::destroyElem();
}
}

powerup_timeout()
{
self endon( "powerup_grabbed" );
self.owner waittill_any( "fake_death", "death", "player_downed", "whoswho_death" );
self notify( "powerup_timedout" );
self delete();
}

powerup_grab()
{
self endon( "powerup_timedout" );
self endon( "powerup_grabbed" );
while( isdefined( self ) )
{
players = get_players();
for( i = 0; i < players.size; i++ )
{
if( distance( players[i].origin, self.origin ) < 64 && players[i] == self.owner )
{
playfx( level._effect["powerup_grabbed"], self.origin );
playfx( level._effect["powerup_grabbed_wave"], self.origin );
players[i] thread give_back_stock( self.tombstone_stock );
wait( 0.1 );
playsoundatposition( "powerup_grabbed", self.origin );
self stoploopsound();
self delete();
self notify( "powerup_grabbed" );
}
}
wait 0.1;
}
}

give_back_stock( stuff )
{
self.weaponInventory = stuff[ "weap_list" ];
self.lastActiveWeapon = stuff[ "last_weap" ];
self.weaponAmmo = stuff[ "weap_ammo" ];
self maps\_laststand::laststand_giveback_player_weapons();
savePerks = stuff[ "save_perk" ];
perks = GetArrayKeys( SavePerks );
for( p = 0; p < perks.size; p++ )
{
if( SavePerks[perks[p]] )
{
self give_perk( perks[p] );
}
}
}

give_perk( perk )
{
if( self hasPerk( perk ) )
{
return;
}
switch( perk )
{
case "specialty_armorvest":
self setPerk( "specialty_armorvest" );
self maps\_zombiemode_perks::perk_hud_create( "specialty_armorvest" );
self thread maps\_zombiemode_perks::perk_think( "specialty_armorvest" );
self.maxhealth = 285;
self.health = 285;
break;

case "specialty_fastreload":
self setPerk( "specialty_fastreload" );
self maps\_zombiemode_perks::perk_hud_create( "specialty_fastreload" );
self thread maps\_zombiemode_perks::perk_think( "specialty_fastreload" );
break;

case "specialty_rof":
self setPerk( "specialty_rof" );
self maps\_zombiemode_perks::perk_hud_create( "specialty_rof" );
self thread maps\_zombiemode_perks::perk_think( "specialty_rof" );
break;

case "specialty_quickrevive":
self setPerk( "specialty_quickrevive" );
self maps\_zombiemode_perks::perk_hud_create( "specialty_quickrevive" );
self thread maps\_zombiemode_perks::perk_think( "specialty_quickrevive" );
break;

default:
break;
}
}


this adds tombstone to the stock script so it uses stock perk script functions. On the trigger, change the targetname to:

Code Snippet
Plaintext
zombie_vending

with a script_noteworthy of:

Code Snippet
Plaintext
specialty_reconnaissance

and add a targetname of:

Code Snippet
Plaintext
vending_tombstone

to the perk machine model.

Remove any of his functions calls(maps\_zombiemode_perks_tombstone::init() ) from your mapname.gsc. It has been integrated with the stock script(as i said). however you will still need players_init().

Now open dlc3_code.gsc and find:

Code Snippet
Plaintext
power_electric_switch_on()

and add this to it:

Code Snippet
Plaintext
	level notify( "specialty_reconnaissance_power_on" );
wait_network_frame();
level notify( "specialty_reconnaissance_power_on" );
wait_network_frame();

Then compile. Hope it works, haven't tested it...





Last Edit: July 23, 2015, 11:53:55 am by daedra descent
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ok i a  got server script compile error



in this function

Code Snippet
Plaintext
perks_a_cola_jingle()
{
self thread play_random_broken_sounds();
if(!IsDefined(self.perk_jingle_playing))
{
self.perk_jingle_playing = 0;
}
if (!IsDefined (level.eggs))
{
level.eggs = 0;
}
while(1)
{
//wait(randomfloatrange(60, 120));
wait(randomfloatrange(31,45));
if(randomint(100) < 15 && level.eggs == 0)
{
level notify ("jingle_playing");
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);

if(self.script_sound == "mx_speed_jingle" && level.speed_jingle == 0)
{
level.speed_jingle = 1;
temp_org_speed = spawn("script_origin", self.origin);
wait(0.05);
temp_org_speed playsound (self.script_sound, "sound_done");
temp_org_speed waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed delete();
}
if(self.script_sound == "mx_revive_jingle" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
temp_org_revive = spawn("script_origin", self.origin);
wait(0.05);
temp_org_revive playsound (self.script_sound, "sound_done");
temp_org_revive waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive delete();
}
if(self.script_sound == "mx_doubletap_jingle" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
temp_org_doubletap = spawn("script_origin", self.origin);
wait(0.05);
temp_org_doubletap playsound (self.script_sound, "sound_done");
temp_org_doubletap waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_doubletap delete();
}
if(self.script_sound == "mx_jugger_jingle" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
temp_org_jugger = spawn("script_origin", self.origin);
wait(0.05);
temp_org_jugger playsound (self.script_sound, "sound_done");
temp_org_jugger waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugger delete();
}
if(self.script_sound == "mx_packa_jingle" && level.packa_jingle == 0)
{
level.packa_jingle = 1;
temp_org_packa = spawn("script_origin", self.origin);
temp_org_packa playsound (self.script_sound, "sound_done");
temp_org_packa waittill("sound_done");
level.packa_jingle = 0;
temp_org_packa delete();
}
if(self.script_sound == "mx_tombstone_jingle" && level.tombstone_jingle == 0)
{
level.tombstone_jingle = 1;
temp_org_tombstone = spawn("script_origin", self.origin);
temp_org_tombstone playsound (self.script_sound, "sound_done");
temp_org_tombstone waittill("sound_done");
level.packa_jingle = 0;
temp_org_trombstone_delete();
}

self thread play_random_broken_sounds();
}
}
}

sorry for the many errors  :-\
Last Edit: July 23, 2015, 03:37:23 pm by jm-390
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ok i a  got server script compile error

(Image removed from quote.)

in this function

Code Snippet
Plaintext
perks_a_cola_jingle()
{
self thread play_random_broken_sounds();
if(!IsDefined(self.perk_jingle_playing))
{
self.perk_jingle_playing = 0;
}
if (!IsDefined (level.eggs))
{
level.eggs = 0;
}
while(1)
{
//wait(randomfloatrange(60, 120));
wait(randomfloatrange(31,45));
if(randomint(100) < 15 && level.eggs == 0)
{
level notify ("jingle_playing");
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);

if(self.script_sound == "mx_speed_jingle" && level.speed_jingle == 0)
{
level.speed_jingle = 1;
temp_org_speed = spawn("script_origin", self.origin);
wait(0.05);
temp_org_speed playsound (self.script_sound, "sound_done");
temp_org_speed waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed delete();
}
if(self.script_sound == "mx_revive_jingle" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
temp_org_revive = spawn("script_origin", self.origin);
wait(0.05);
temp_org_revive playsound (self.script_sound, "sound_done");
temp_org_revive waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive delete();
}
if(self.script_sound == "mx_doubletap_jingle" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
temp_org_doubletap = spawn("script_origin", self.origin);
wait(0.05);
temp_org_doubletap playsound (self.script_sound, "sound_done");
temp_org_doubletap waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_doubletap delete();
}
if(self.script_sound == "mx_jugger_jingle" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
temp_org_jugger = spawn("script_origin", self.origin);
wait(0.05);
temp_org_jugger playsound (self.script_sound, "sound_done");
temp_org_jugger waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugger delete();
}
if(self.script_sound == "mx_packa_jingle" && level.packa_jingle == 0)
{
level.packa_jingle = 1;
temp_org_packa = spawn("script_origin", self.origin);
temp_org_packa playsound (self.script_sound, "sound_done");
temp_org_packa waittill("sound_done");
level.packa_jingle = 0;
temp_org_packa delete();
}
if(self.script_sound == "mx_tombstone_jingle" && level.tombstone_jingle == 0)
{
level.tombstone_jingle = 1;
temp_org_tombstone = spawn("script_origin", self.origin);
temp_org_tombstone playsound (self.script_sound, "sound_done");
temp_org_tombstone waittill("sound_done");
level.packa_jingle = 0;
temp_org_trombstone_delete();
}

self thread play_random_broken_sounds();
}
}
}

sorry for the many errors  :-\

No, that one is my fault. lol

Just change
Code Snippet
Plaintext
temp_org_tombstone_delete();

to
Code Snippet
Plaintext
temp_org_tombstone delete();

edit: also had an extra r. Must have been typing too fast.  :gusta:
Last Edit: July 23, 2015, 04:00:05 pm by daedra descent
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lol :poker:

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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Marked as best answer by jm-390 11 years ago
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lol :poker:

(Image removed from quote.)

The version i pasted didn't have that issue. You must have accidentally deleted the underscore, should be this:

Code Snippet
Plaintext
		machine[i] thread perk_fx( "sleight_light" );
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thank you dude so much finally it is work ;D

Last Edit: July 23, 2015, 10:26:31 pm by jm-390
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My Custom Zombie Maps:

- Nazi zombie Legion
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- The Last Undead House (Finished)

more custom zombie maps coming soon
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hi man,

Tombstone from alaurenc9 tutorial works :)

but you need in co-op (2 or more players),  then it is possible to buy the Tombstone.


because if you died in co-op (with more players playing) and you come alive again in the next round then you can take your Tombstone back with all your weapons and perks.

in solo I didn't know why you want that ? :)


Best regards,
Gamer9294

 
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