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Temporary perks

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Created 11 years ago
by BakedXTHC
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Are there ways to make temp perks that last one round only before expiring?
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Are there ways to make temp perks that last one round only before expiring?

Yes.

You can do it a couple ways.

- All out make a perk and then when the round ends, either check if the player has these perks and take them away, or when the player gets the perk thread a function that waits till the round ends and then takes it away.

- Do more of a power up and do the same thing basically, using a player or a level attribute, depending on what your plans are.
Last Edit: June 22, 2015, 05:58:37 pm by MakeCents
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Yes.

You can do it a couple ways.

- All out make a perk and then when the round ends, either check if the player has these perks and take them away, or when the player gets the perk thread a function that waits till the round ends and then takes it away.

- Do more of a power up and do the same thing basically, using a player or a level attribute, depending on what your plans are.

What I wanna do is make a buyale godmode perk, not cheap and lasts only one round at a time, not having it OP but will allow them to buy it and go nuts for a round, definitely not cheap either
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What I wanna do is make a buyale godmode perk, not cheap and lasts only one round at a time, not having it OP but will allow them to buy it and go nuts for a round, definitely not cheap either

You can prob just make a function then that waits for the trigger, checks if the player can afford it, and if so, thread another function that makes the player invulnurable, then waits for the round end notification, and disables it then.
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You can prob just make a function then that waits for the trigger, checks if the player can afford it, and if so, thread another function that makes the player invulnurable, then waits for the round end notification, and disables it then.

Sounds like a plan, but give them a choice maybe :3

 
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