In the script you call a target in radient ( kvp for the trigger is: (target; wunderfizz) then in the script you put something that receives the target wunderfizz and then I can put the wunderfizz script
In the script you call a target in radient ( kvp for the trigger is: (target; wunderfizz) then in the script you put something that receives the target wunderfizz and then I can put the wunderfizz script
GetEnt(Array if more than 1 of this entity) If you're doing this but want to get the entity linked to it then it's just ent.target
GetEnt(Array if more than 1 of this entity) If you're doing this but want to get the entity linked to it then it's just ent.target
This is basically a Random Perk Machine not really a wonderfizz so when you buy it, it gives you a random perk instantly so which one would I use for that... (I'm still learning to script srry if I'm bothering you)
Yeah just so you know it doesn't exclude the perks you already have as well as it just gives the perk and makes you drink it. It doesn't actually like spawn a bottle and move it around.
Yeah just so you know it doesn't exclude the perks you already have as well as it just gives the perk and makes you drink it. It doesn't actually like spawn a bottle and move it around.
I know, that's what I was aiming for Thx (Does it give perks to all players or just the one that bought it? (noob questions))
Last Edit: March 14, 2015, 03:21:59 am by GerardS0406
I know, that's what I was aiming for Thx (Does it give perks to all players or just the one that bought it? (noob questions))
Well the way it's set up now it won't do anything. As right now you're calling the func that should be called on the player. You need to create a function that handles the trigger
Well the way it's set up now it won't do anything. As right now you're calling the func that should be called on the player. You need to create a function that handles the trigger