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model = spawn("script_model", (-158.182, -294.875, 1.125));
model.angles = (0, 180, 0);
model setmodel("zombie_vending_revive");![]() | |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Use a collision model and link it to your model.
"collision_xxxxx" in xmodel
Use a collision model and link it to your model.
"collision_xxxxx" in xmodel
/*
all 4 arguments are required but the second one must be "collider"
collision_model can be any collision model (collision_geo_X in assviwer)
origin is the location to spawn at
angles is the angles to rotate the collision entity to
would be best used like this
spawnCollision(<collision_model>, "collider", model.origin, model.angles);
*/
collision = spawnCollision(<collision_model>, "collider", <origin>, <angles>);
How do I link it? And if I spawn the collision model won't the same thing happen?
collision = spawnCollision(<collision_model>, "collider", <origin>, <angles>);