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Contact Support - Help Center Get help on the UGX Discord. Join it now!#include maps\_music;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#include maps\_utility;
main()
{
self.song = "erwachen_song"; //valid sound
self.teddy_num = 0;
thread teddy_1();
thread teddy_2();
thread teddy_3();
}
teddy_1()
{
teddy1 = getEnt("teddy1","targetname");
teddy1 SetCursorHint( "HINT_NOICON" );
teddy1 waittill( "trigger", player );
teddy1 Delete();
self.teddy_num = self.teddy_num + 1;
player playsound("meteor_affirm");
thread song_ee();
}
teddy_2()
{
teddy2 = getEnt("teddy2","targetname");
teddy2 SetCursorHint( "HINT_NOICON" );
teddy2 waittill( "trigger", player );
teddy2 Delete();
self.teddy_num = self.teddy_num + 1;
player playsound("meteor_affirm");
thread song_ee();
}
teddy_3()
{
teddy3 = getEnt("teddy3","targetname");
teddy3 SetCursorHint( "HINT_NOICON" );
teddy3 waittill( "trigger", player );
teddy3 Delete();
self.teddy_num = self.teddy_num + 1;
player playsound("meteor_affirm");
thread song_ee();
}
song_ee()
{
if(self.teddy_num == 3)
{
players = get_players();
for( k = 0; k < players.size; k++ )
players[k] playsound(self.song);
}
}name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
test,erwachen_song.wav,,,,1,1,75,1700,2,reject,1,reject,voice,,curve2,0.8,2100,,curve2,1,1,,3d,streamed,,,master,,,,,,0,,,,50,500,0.9,0.5,,,,,,10,25,0.25,1,,self.song = "erwachen_song"; //valid sound