"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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spawnCollision("collision_geo_64x64x128", "collider", origin, angles);
i believe(not positive) but if you make a collision map for a model it makes those models spawn solid so that might be a way around spawning collision in script
and did you include the collision_geo_64x64x12 in a csv someplace?
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2. I linked my collision to my model (I doubt it but this is the only other thing i have changed) clip LinkTo(model);
Collision maps (Otherwise referred to as "col" maps) I believe are set in asset manager
However all it does is practically create a clip of that shape, its rarely required as the odd shapes of most models allow you to do stuff like climb them (which in zombies we usually dont want), so the collisions (the way youve done it) are prob more suitable for this one
Might be that it needed spawn flags, and doing that has "also" given it flags, not sure, but linking shouldnt make a difference