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[/url]![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |


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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |


![]() | |
![]() | |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
And what about you rmapname.gsc zones function?



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
Alright man, I fixed the problem with your map. You will be relieved to hear that there was nothing wrong with your zones or spawners. What happened was Treyarch's poor coding assumed that people would place at least 2 dog spawner structs and/or 2 riser structs per zone. They did not account for people who only place 1. Anyone who places zero structs, or more than 1 struct, would not get this error.
So as a result, any of your zones which had exactly 1 dog struct or 1 riser struct would crash the entire zone manager script, causing the script_runtime error you were getting. And once the script has crashed, you no longer receive an error when opening new zones because the manager only needs to crash once to stop working entirely. Genius, right?
Add this IWD to your appdata/mods/mapname directory and your map SHOULD work fine now - make sure your dog spawners are working during dogrounds. Alternatively you could also just add more dog/riser structs to each zone to avoid the error.