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Contact Support - Help Center Get help on the UGX Discord. Join it now!SetPlayerIgnoreRadiusDamage( true );
player_damage_override( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
self StopShellShock();
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