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Problem with stock traverse

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Created 9 years ago
by MikeVLC
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I am trying to make zombies jump with stock traverses unsuccessfully, after compile this error is shown

I have imported traverses of black ops 2 but I dont know how to convert it and I didnt find some tutorial that would explain how to do correctly so I am using stock traverses.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
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Did you include the script in your map?

If not, try adding this:

Code Snippet
Plaintext
rawfile,animscripts/traverse/stepup_56.gsc
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I didnt do this. Now I am using like 6 or 8 stock traverses without including like you said and these traverses work but I am gonna try like you said.
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I didnt do this. Now I am using like 6 or 8 stock traverses without including like you said and these traverses work but I am gonna try like you said.

A bunch of traverses are included by default which is why you don't need to include their scripts. That traverse however, for whatever reason, isn't one of them. Its possible that the GSC file might not even exist in mod tools, in which case you can use mine:

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#include animscripts\utility;
#include animscripts\traverse\shared;
#using_animtree ("generic_human");

main()
{
traverseData = [];
traverseData[ "traverseAnim" ] = %traverse_stepup_52;

DoTraverse( traverseData );
}

and name it stepup_56.gsc in the file path that the include has.
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Like you said the .gsc doesnt exist in mood tools, first I compiled including but after I checked in the folder:


Thank you very much! I was wathching in notepad a traverse file in this folder but I am gonna try with your fix
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Like you said the .gsc doesnt exist in mood tools, first I compiled including but after I checked in the folder:
(Image removed from quote.)
(Image removed from quote.)
Thank you very much! I was wathching in notepad a traverse file in this folder but I am gonna try with your fix

Eh thought the file was stepup_56 not jumpup_56. Just rename it to jumpup_56.gsc i guess and see if its what you want.
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  • steviewonder87
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On a side note these are SP anims, so after the zombie 'steps up' he will look like he is holding a gun for a second which looks really shitty IMO, unless of course you plan to edit the anims in Maya. :)
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I am compiling at this moment, I renamed the four traverses with their "correct" names I guess.
Yeah I know that some stock traverses are shit, fully aware and agree with that statement. I have imported all anims of tranzit but I dont know how to convert and how to implement. Maybe is really easy but I have no good experience improvising in custom maps.

Double Post Merge: June 13, 2015, 06:02:17 pm
I tried but now this error shows
Last Edit: June 13, 2015, 06:02:28 pm by MikeVLC
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Copy generic_human.atr from raw/animscripts and add it to your mod. Open it and add 'jumpup_96' (or whatever it's called, also any other traverses that give the error) into it with the other zombies jump traverses.

 
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