If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
If so, i need to see the functions for those power ups, they need to turn these to "true" and back to false at the end :
Okay sooo that did something. I've added it into the functions:
And this time the shaders DID appear this time EXCEPT theres an issue, when active the shader doesnt blink toward the end and doesnt go away till another shader replaces it.
Last Edit: July 19, 2015, 10:59:53 pm by MJPWGaming
I realise this looks silly, as we have to put the timer length in the function, rather than defined elsewhere, again this is treyarchs shoddy code lol
Ill be rewriting this whole script ( Already have, just needs a tweak ) and putting it up for people to use, instead of fighting with this piece of crap all the time lol
Adding a powerup with a shader in mine is just one line of code...
Last Edit: July 19, 2015, 09:18:41 am by Harry Bo21
Well I meant a way so you don't have to write an if/else if statement for every combination of powerups.
again.... ive said this multiple times :
Quote
I realise this looks silly, as we have to put the timer length in the function, rather than defined elsewhere, again this is treyarchs shoddy code lol
Ill be rewriting this whole script ( Already have, just needs a tweak ) and putting it up for people to use, instead of fighting with this piece of crap all the time lol
Adding a powerup with a shader in mine is just one line of code...
Quote
Try this, if you add anymore though id suggest just redoing this whole function to be more adaptable :
Been tweaking at all last night till 4 AM and woke back up and have been doing the same all day today and Ive got them all working correctly :) BUT they seem to overlap with three active and Im betting four will be the same. Is there an easier way to test? Like to spawn them?