UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Possible to switch from rounds to timed gameplay?

broken avatar :(
Created 12 years ago
by Dust
0 Members and 1 Guest are viewing this topic.
1,622 views
broken avatar :(
×
broken avatar :(
The King of Zombies
Location: usLouisiana
Date Registered: 24 June 2013
Last active: 6 years ago
Posts
2,148
Respect
Forum Rank
King of the Zombies
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
×
Dust's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Dust's Contact & Social Linksdust103194MrZ0mbiesFanaticMrZ0mbiesFanatic
Okay so basically i want to know if its possible in the script, once you get to a certain part of the game have it switch from rounds to timed after hitting a trigger. Like for instance, have the game start, they go 5 rounds, hit a trigger, then it starts on timed gameplay where the zombies never stop coming. I know its possible to have timed gameplay at the start but never seen anything like what i want. If it is, how would i go about doing it? i guess just change the timed gameplay script around but i cant seem to find a tutorial of it anymore
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Lol something this specific is most likely not going to have a tutorial :P

Sure its possible - probably wont be fun to do but its possible. Just implement timed gameplay and modify the round functions in _zombiemode to switch to timed gameplay when you want it to.
broken avatar :(
×
broken avatar :(
Location: gbComing up in the world
Date Registered: 26 November 2013
Last active: 11 years ago
Posts
325
Respect
Forum Rank
Perk Hacker
Primary Group
Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
I own the hat!
×
DuaLVII's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
DuaLVII's Contact & Social LinksDuaLVIIthomas.gascoigne.7DuaLVIITheProlonger
I did something like this once on an old prototype map when I was messing with ZCT where I basically ran a constant check after a specified round to see how many zombies were left to spawn and then immediately initiate the next round (with no sounds of coarse).

Not sure if I even still have that but gives you an idea on the `what to do` front.

 
Loading ...