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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
For the past few weeks ive been trying to figure out why when
example if i script self PlayLoopSound( "fire_sound" );
in game the sound stops after i throw a nade or when i switch weapons. Today i found out why this happens.
look here! The is code from zombiemode_tesla
http://gyazo.com/43d4b17584e9b2d9bb298bab219ac28f as soon as the player spawns in that code starts looping and is constantly trying to stop loop sounds everytime you switch weapons or throw nades even if the waffle/tesla is not in your possession.
This code was intended for stopping the "tesla idle loop sound" instantly if player tosses nade or switches weapons instead it stops all loop sounds.
for now i commented out this block of code and it fixed my sound issue. This works fine for me but i posted this just incase someone wants to make a fix for this issue.
thanks for reading
cya
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |