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![]() Oil Rig Beta Access |
main()
{
level._effect = loadFX ("env/light/fx_lgiht_ceiling_amber_dim_dl")
playLoopedFX (level._effect, 0.05, (0,180,108));
}
level._effect[ "name_of_fx" ] = loadfx( "env/light/fx_lgiht_ceiling_amber_dim_dl" );
playLoopedFX (level._effect[ "name_of_fx" ], 0.05, (0,180,108));
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
level.DLC3.myFX = ::preCacheMyFX;
//you may also need to add the function
preCacheMyFX(){
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Oil Rig Beta Access |