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Picking up Weapons [solved] and Death Functions [unsolved]

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Created 12 years ago
by nabaro
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Date Registered: 22 January 2014
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How do I make it so that a player can't pick up any "new weapons" (wall, box, etc.)?

EDIT: Also, in the
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waittill()
function, which statement corresponds to which in-game event: "fake_death", "death", and "player_downed" to downing, bleeding out, and being revived?
Last Edit: April 20, 2014, 01:28:20 am by nabaro
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drago
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you would mostly need to edit the code which handles the box and wall weapons triggers and make it invisible to the player you want. not an easy job :l
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I just realized that my player will have to be touching a pad, meaning that he won't be able to reach any other guns anyways. Thanks for trying to help though!

 
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