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/////Army//Door//////From//Gamer9294//////
//////////////////////////////////////////
#include maps\_music;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#include maps\_utility;
main()
{
self.teddybear_num = 0;
thread secret_item();
thread secret_item2();
thread secret_item3();
}
//Secret_Teddybears
secret_item()
{
bear = getEnt("firedecal","targetname");
trig = getEnt("fire","targetname");
trig waittill("trigger");
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
}
secret_item2()
{
bear = getEnt("firedecal2","targetname");
trig = getEnt("fire2","targetname");
trig waittill("trigger");
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
}
secret_item3()
{
bear = getEnt("firedecal3","targetname");
trig = getEnt("fire3","targetname");
trig waittill("trigger");
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
}
army_door()
{
if(self.teddybear_num == 3)
{
door1 = getEnt("firedoor","targetname");
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound("bridge_lower");
door1 movez(128, 4);
self.gate_is_moving = "true";
wait 1;
iPrintLnBold("Well Done, You have unlocked fire staff upgraded");
wait 3;
door1 delete();
}
}
//////////////////////////////////////////
/////Army//Door//////From//Gamer9294//////
//////////////////////////////////////////
#include maps\_music;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#include maps\_utility;
main()
{
self.teddybear_num = 0;
thread secret_item();
thread secret_item2();
thread secret_item3();
}
//Secret_Teddybears
secret_item()
{
bear = getEnt("firedecal","targetname");
trig = getEnt("fire","targetname");
while(1)
{
trig waittill("trigger", player);
if( player GetCurrentWeapon() == "staff_fire" )
{
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
break;
}
}
}
secret_item2()
{
bear = getEnt("firedecal2","targetname");
trig = getEnt("fire2","targetname");
while(1)
{
trig waittill("trigger", player);
if( player GetCurrentWeapon() == "staff_fire" )
{
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
break;
}
}
}
secret_item3()
{
bear = getEnt("firedecal3","targetname");
trig = getEnt("fire3","targetname");
while(1)
{
trig waittill("trigger", player);
if( player GetCurrentWeapon() == "staff_fire" )
{
trig delete();
trig SetCursorHint( "HINT_NOICON" );
trig setHintString("DOOR_UNLOCKED");
iPrintLnBold("You have found a fire chalk");
bear delete();
wait 0.1;
self.teddybear_num = self.teddybear_num + 1;
thread army_door();
break;
}
}
}
army_door()
{
if(self.teddybear_num == 3)
{
door1 = getEnt("firedoor","targetname");
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound("bridge_lower");
door1 movez(128, 4);
self.gate_is_moving = "true";
wait 1;
iPrintLnBold("Well Done, You have unlocked fire staff upgraded");
wait 3;
door1 delete();
}
}