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new aitype?

HOT
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Created 11 years ago
by Deleted User
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the only thing now is what would i add to my mod.csv to include it or will it be auto included
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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the only thing now is what would i add to my mod.csv to include it or will it be auto included

I would think it would auto include like any other spawner. Just make sure that the GSC and CSV for the aitype in raw/character and raw/aitype are set correctly for the model(should if you used ASSMAN i would think). Those files include the weapon into your map's FF and precaches them.

Last Edit: August 15, 2015, 08:36:59 pm by daedra descent
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I would think it would auto include like any other spawner. Just make sure that the GSC and CSV for the aitype in raw/character and raw/aitype are set correctly for the model(should if you used ASSMAN i would think). Those files include the weapon into your map's FF and precaches them.
so now that i have the spawner will it auto spawn like the zombies (spawn at the start of the game) or will i need to script something to get it to spawn (just once atm)
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so now that i have the spawner will it auto spawn like the zombies (spawn at the start of the game) or will i need to script something to get it to spawn (just once atm)

No, not as long as you give them the same KVPs. Set spawner(so he doesn't just spawn as a guy) and undeletable(so the game doesn't delete him to make room for other AI) from the entity window on the spawner, give it a targetname for your script, and start scripting.

Spawn him using the typical spawn functions whenever, like so:
Code Snippet
Plaintext
giant = getEnt("giant", "targetname");
guy = giant stalingradSpawn();

where guy is the actual ai spawned from the spawner and giant is the spawner.
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No, not as long as you give them the same KVPs. Set spawner(so he doesn't just spawn as a guy) and undeletable(so the game doesn't delete him to make room for other AI) from the entity window on the spawner, give it a targetname for your script, and start scripting.

Spawn him using the typical spawn functions whenever, like so:
Code Snippet
Plaintext
giant = getEnt("giant", "targetname");
guy = giant stalingradSpawn();

where guy is the actual ai spawned from the spawner and giant is the spawner.

thianks a lot DD this worked and now i have a ai in my map :D now to make him path around randomly (i thought ai's did this but prob not)
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thianks a lot DD this worked and now i have a ai in my map :D now to make him path around randomly (i thought ai's did this but prob not)

Not a problem!

and no, ai don't just walk around. If they have a gun they should just shoot there shooting and maybe occasionally do a melee attack(as per all SP AI).

Edit: if topic is solved, could you mark as best answer? Thanks.  ;)
Last Edit: August 15, 2015, 09:13:24 pm by daedra descent

 
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