Moving Brushes

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Created 2413 days ago
by trebeltom1
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MAPS:
Dale's Dock
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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so i have added some moving brushes to my map, but the zombies won't follow me, past them, even if they are not there (having moved).... can anyone help? thanks
Last Edit: March 12, 2013, 08:46:33 am by trebeltom1
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You need to make sure you've selected the brushes, pressed N to open the entity window, and checked the DYNAMIC_PATHS box at the top.
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High-quality custom scripts? Just ask :)
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Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
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And in your code, you can use ConnectPaths() to enable the path. (And DisconenctPaths() if you want to disable it again).

- Phil.
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hey phil I'm struggling a bit, i get an unknown function error with connectpaths(); I am pretty much new to this so could you help, thanks
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Are you calling it on the brushmodel?

- Phil.
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ah ok I forgot to put the name before connectpaths..... thanks

 

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