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Contact Support - Help Center Get help on the UGX Discord. Join it now!#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
main()
{
light_trig = getentarray("light_trig","targetname");
array_thread(light_trig,::on_off_switch);
}
on_off_switch()
{
helicopter = getentarray("helicopter","targetname");
player = undefined;
//self usetriggerrequirelookat();
while(1)
{
light_trig sethintstring( "use_helicopter" );
light_trig waittill( "trigger", player );
helicopter movez(648, 8, 4, 6);
wait 1;
helicopter movey(1260, 8);
wait 1;
helicopter movey(1447, 7);
wait 1;
helicopter movex(1260, 2);
wait 1;
helicopter movex(1647, 10);
wait 1;
helicopter movey(2699, 15);
wait 1;
helicopter movex(1924, 5);
wait 1;
helicopter movez(-648, 8, 2, 6);
}
}
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for(i=0;i<helicopters.size;i++)
{
helicopters[i] MoveX(1260,8);
}