Hey guys. I recently ran into a problem when I tried adding BluntStuffy's soul chests, as well as NateSmithZombies' Mob of the Dead wolves for the Hell's retriever. Basically, feeding a zombie to a wolf on the map also causes a random soul chest on the map to receive a "soul" and get filled without even being anywhere near the chest. My suspicion is that the scripts use the same variable name for a "soul", but I wasn't able to find such a consistency within the two .gsc's. Because they're both public releases (and Nate has given me permission for his regardless), I'll put the two (slightly modified) scripts at the bottom of this topic (Note: although the soul chest script is slightly modified, I tested and got the same issue with the original script). Thanks in advance for any help!
_soul_chest.gsc (
SCRIPT IS ORIGINALLY BY BluntStuffy):
http://pastebin.com/7FsQbJTr_motd_wolves_draft.gsc (
SCRIPT IS ORIGINALLY BY NateSmithZombies):
http://pastebin.com/3wLh1GcA
Double Post Merge: August 10, 2016, 04:25:54 pm
I was able to temporarily fix this by having level.chests_enabled = false; by default, and only changing it to true when the last wolf is fed.