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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
so for this evil dead map im working on, id like to have the pack a punch area be the castle ruins from army of darkness. basically, what im asking is is there any way to get zombies to spawn there when i time travel to this spot and will switch back to spawning in the normal area once the players back at the cabin? any help would be greatly appreciated
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
well the problem is it has be accessed via teleport, since your going back in time and to a new area. id want to kill of the zombies and respawn them in the pap area
Double Post Merge: January 26, 2016, 07:26:36 pm
i guess moon would have been a better example of what i want to do lol
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i think making all players teleport would be the way to go. next question is, could it be made so single player can teleport alone, 2 player with 2 and so on? and then the thing about the zones is, you wouldnt be buying a door to open the zone, so how would a flag the zone to activate?
imaybe itd be easier with a kino style telporter, where you link the teleporter pad at each end then it sens you back after a time limit? thats essentially what i want, with the exception of zombies chasing you while you try to upgrade
Activating a zone is just setting a flag. You may need to init the flag first, but still. When they teleport you could check for the kvp script_flag, and set it. I added it above for you. That will activate the zone if in your add_adjacent_zone, you put whatever you put in the kvp script_flag. For example:
If your script_flag kvp is papzone, then in your :
this zone and that zone are just placeholders but they would be the zones you added between your main zone and your pap zone, setup as one way. It may be backwards, I never remember which way works as one way.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
well i know lol but i want it to have an authentic medievel feel, so i figured crusader zombies in this area would dd to that. right ok so back to the script. i have a tut for a kino teleporter, so basically is just have to add and mess with those functions? im no expert on scripts lol XD