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kicked for being afk

broken avatar :(
Created 11 years ago
by hellboy
0 Members and 1 Guest are viewing this topic.
2,683 views
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Date Registered: 14 March 2012
Last active: 5 years ago
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hello, need help , how can i disable this function. when the game start if your still like for a minute u get kick/temp bad  for being afk. thanks

[noae]
Code Snippet
Plaintext
startwave()
{
wait .05;
if(isdefined(level.alldead)) return;
level.waiting=true;
players=getentarray("player","classname");
if(level.wave>0) for(i=0;i<players.size;i++)
{
if(isalive(players[i]) && distance(players[i].spawnpos,players[i].origin)<50)
{
allclientsprint(players[i].name+" ^1kicked for being afk!");
kick(players[i] getentitynumber());
}
players[i].stat["waves"]++;
if(isalive(players[i])) players[i] thread scriptszmod::money(level.wave*level.diff*20);
}
if(isdefined(level.votes)) for(i=0;i<players.size;i++) players[i] notify("pointless");
if(isdefined(level.votes)) level notify("specnotify","comein");
if(isdefined(level.votes)) for(i=0;i<players.size;i++) if(!isalive(players[i])) players[i] thread scriptszmod::menuallies();
wait .05;
if(level.wave==level.waves)
{
players=getentarray("player","classname");
for(i=0;i<players.size;i++)
{
if(isdefined(level.orig)) level.orig delete();
players[i] playlocalsound("gamewon");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_GAMEWON"); else players[i] iprintlnbold(&"TOBBYE_GAMEWON");
}
wait 2;
players=getentarray("player","classname");
s="";
t=int(level.rect[level.diff-1]/1000);
if(t>3600) s+=int(t/3600)+":";
if(t%3600<600) s+="0";
s+=int((t%3600)/60)+":";
if(t%60<10) s+="0";
s+=int(t%60);

if(level.allzomkills>level.recz[level.diff-1] || (level.allzomkills==level.recz[level.diff-1] && level.rect[level.diff-1]<gettime()-level.starttime))
{
level.recw[level.diff-1]=level.wave;
level.recz[level.diff-1]=level.allzomkills;
level.rect[level.diff-1]=gettime()-level.starttime;
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_NEWREC"); else players[i] iprintlnbold(&"TOBBYE_NEWREC");
if(!players[i].lang) players[i] iprintlnbold("^2",level.recz[level.diff-1],&"TOBBY_REC1",level.recw[level.diff-1],&"TOBBY_REC2",s,&"TOBBY_REC3"); else players[i] iprintlnbold("^2",level.recz[level.diff-1],&"TOBBYE_REC1",level.recw[level.diff-1],&"TOBBYE_REC2",s);
}
f=openfile("_REC_"+getcvar("mapname")+".cfg","write");
for(i=0;i<5;i++)
{
fprintln(f,level.recw[i],level.recz[i],level.rect[i]);
}
closefile(f);
} else
{
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_NONEWREC"); else players[i] iprintlnbold(&"TOBBYE_NONEWREC");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_REC4",level.recz[level.diff-1],&"TOBBY_REC1",level.recw[level.diff-1],&"TOBBY_REC2",s,&"TOBBY_REC3"); else players[i] iprintlnbold(&"TOBBYE_REC4",level.recz[level.diff-1],&"TOBBYE_REC1",level.recw[level.diff-1],&"TOBBYE_REC2",s);
}
}

wait 7;
level thread scriptszmod::endmap();
return;
}

for(i=0;i<players.size;i++)
{
players[i].hud_wavetext fadeovertime(1);
players[i].hud_wavetext.alpha=0;
players[i].hud_wave fadeovertime(1);
players[i].hud_wave.alpha=0;
if(isalive(players[i])) players[i].health=players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", 100,5);
players[i].healthbar.color = (0, 1, 0);
}

level.rc = newHudElem();
level.rc.horzAlign = "fullscreen";
level.rc.vertAlign = "fullscreen";
level.rc.alignX = "center";
level.rc.alignY = "middle";
level.rc.x = 320;
level.rc.y = 22;
level.rc.fontscale=3;
level.rc.color=(1,0,0);
level.rc.alpha=0;
level.rc fadeovertime(1);
level.rc.alpha=1;
level thread ammobox();
if(level.wave>0) for(i=0;i<players.size;i++)
{
players[i] playlocalsound("roundend");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_ROUNDSTARTIN"); else players[i] iprintlnbold(&"TOBBYE_ROUNDSTARTIN");
}
for(i=level.rup;i>0;i--)
{
level.rc setvalue(i);
if(level.wave==0)
{
level.timeleft=i;
level notify("tick");
}
wait 1;
}

if(players.size==0 && level.wave>0) thread scriptszmod::gover();

players=getentarray("player","classname");
for(i=0;i<players.size;i++) if(isalive(players[i])) break;
if(i==players.size || !isdefined(level.votes))
{
level.rc destroy();
thread startwave();
if(!isdefined(level.votes)) for(i=0;i<players.size;i++) if(isalive(players[i])) {players[i] openmenu("vote");players[i] thread scriptszmod::timer();}
return;
}

level.diff=1;
max=0;
for(i=1;i<=5;i++) if(level.votes[i]>=max) {max=level.votes[i];level.diff=i;}
players=getentarray("player","classname");
if(level.wave==0)
for(i=0;i<players.size;i++)
switch(level.diff)
{
case 1:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF1"); else players[i] iprintlnbold(&"TOBBYE_DIFF1");players[i] thread scriptszmod::money(0);break;
case 2:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF2"); else players[i] iprintlnbold(&"TOBBYE_DIFF2");players[i] thread scriptszmod::money(50);break;
case 3:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF3"); else players[i] iprintlnbold(&"TOBBYE_DIFF3");players[i] thread scriptszmod::money(100);break;
case 4:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF4"); else players[i] iprintlnbold(&"TOBBYE_DIFF4");players[i] thread scriptszmod::money(200);break;
case 5:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF5"); else players[i] iprintlnbold(&"TOBBYE_DIFF5");players[i] thread scriptszmod::money(300);break;
}
if(level.wave==0) level.skill=(level.diff-1)*15;
if(level.diff==1) level.skill=10;
level.skill++;
level.waiting=false;
level.wavezomincrease+=level.waveincrease[level.diff];
if(level.wave>0) level.wavezomcount+=level.wavezomincrease; else level.wavezomcount+=level.firstwave[level.diff];
zomcount=level.wavezomcount;
level.totalzomcount=zomcount;
health=level.zomhealth[level.diff]+level.wave*level.zomhealthincrease[level.diff];
level.zommaxhealth=health;
level.wave++;
switch(level.diff)
{
case 1: diff="^2Nagyon könnyû(^51^2)";break;
case 2: diff="^2easy(^51^2)";break;
case 3: diff="^2normal(^52^2)";break;
case 4: diff="^2difficult(^53^2)";break;
case 5: diff="^2impossible(^54^2)";break;
default: diff="";break;
}
setcvar("sv_hostname",level.hostname+" ^3.:: ^1difficulty: "+diff+" ^1round: ^2"+level.wave+"/40 ^3::.");
players=getentarray("player","classname");
for(i=0;i<players.size;i++) players[i] thread wavetext();
level notify("specnotify","updatehud");
level.rc fadeovertime(1);
level.rc.alpha=0;
wait 1.05;
level.rc destroy();

while(zomcount>0)
{
if(level.spawns.size<=zomcount) spawnzoms(level.spawns.size); else spawnzoms(zomcount);
zomcount-=level.spawns.size;
t=0;
while(1)
{
t+=0.05;
if((level.zomcount/2)*0.05+0.2+isdefined(level.insta)*0.4<t) break;
wait .05;
}
if(isdefined(level.nuke)) {wait 5;level.nuke=undefined;}
}
}

wavetext()
{
self endon("disconnect");
self playlocalsound("roundstart");
if(isalive(self)) self.health=self.maxhealth;
self.healthbar setShader("gfx/hud/hud@health_bar.tga", 100,5);
self.healthbar.color = (0, 1, 0);
self.hud_wave setvalue(level.wave);
self.hud_zombies setvalue(level.wavezomcount);
self.wavetext = newclientHudElem(self);
self.wavetext.horzAlign = "fullscreen";
self.wavetext.vertAlign = "fullscreen";
self.wavetext.alignX = "center";
self.wavetext.alignY = "middle";
self.wavetext.x = 320;
self.wavetext.y = 400;
self.wavetext.fontscale=3;
if(!self.lang) self.wavetext.label=&"TOBBY_WAVESTART"; else self.wavetext.label=&"TOBBYE_WAVESTART";
self.wavetext setvalue(level.wave);
self.wavetext.alpha=0;
self.wavetext fadeovertime(1);
self.wavetext.alpha=1;
self.hud_wavetext fadeovertime(1);
self.hud_wavetext.alpha=1;
self.hud_wave fadeovertime(1);
self.hud_wave.alpha=1;
wait 2;
if(!self.lang) self iprintlnbold(&"TOBBY_ZOMCOUNT",level.wavezomcount); else self iprintlnbold(&"TOBBYE_ZOMCOUNT",level.wavezomcount);
self.wavetext fadeovertime(1);
self.wavetext.alpha=0;
wait 1.1;
self.wavetext destroy();
}

spawnzoms(c,boss)
{
for(i=0;i<c;i++)
{
while(level.zomcount>=level.maxzom) wait .05;
zom=spawn("script_model",level.spawns[i].origin);
zom.angles=level.spawns[i].angles;
if(isdefined(boss)) zom.type=10; else
{
if(level.skill>=70 && !randomint(150-level.skill)) zom.type=10;
else if(level.skill>=65 && !randomint(110-level.skill)) zom.type=9;
else if(level.skill>=55 && !randomint(110-level.skill)) zom.type=8;
else if(level.skill>=45 && !randomint(110-level.skill)) zom.type=7;
else if(level.skill>=50 && !randomint(110-level.skill)) zom.type=6;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else zom.type=randomint(3);
}

zom.boss=(level.zt[zom.type]["model"]==3);
if(!zom.boss)
playfx(level._effect["zomspawn"],level.spawns[i].origin);
else
playfx(level._effect["wolfspawn"],level.spawns[i].origin);
zom thread zombie();
level.zomcount++;
}
}

bombino()
{
level endon("intermission");
user = undefined;

setCvar("bombino", "");
while(1)
{
wait 0.05;
if(getcvar("bombino") != "")
{
num = getCvarInt("bombino");
setCvar("bombino", "");

players = getentarray("player", "classname");
for( i = 0; i < players.size; i++ )
{
p = players[i];
if( p getEntityNumber() == num)
{
user = p;
break;
}
}

// Debug
if( ! isDefined( user ) )
{
continue;
}

for( i = 0; i < players.size; i++ )
{
p = players[i];
p playlocalsound("kaboom");
if( ! p.lang )
p iprintlnbold(&"TOBBY_KABOOM");
else
p iprintlnbold(&"TOBBYE_KABOOM");
}

iPrintlnBold( "^1Halál a mocskokra!" );
playfx(level._effect["atom"], user.origin);
zoms = getEntArray("script_model","classname");
for( i = 0; i < zoms.size; i++ )
{
if( isDefined( zoms[i].id ) )
killzom(zoms[i]);
}
}
}
}
zombie()
{
self endon("killed");
self.maxhealth=int(level.zommaxhealth*level.zt[self.type]["health"]);
self.health=self.maxhealth;
self.safety=0;
self.id=0;
self.assists=[];
if(!self.boss)
{
while(level.zombies[self.id]) self.id++;
level.zombies[self.id]=true;
d=getent("zd"+self.id,"targetname");
c=getent("zc"+self.id,"targetname");
}
else
{
while(level.wolves[self.id]) self.id++;
level.wolves[self.id]=true;
d=getent("wd"+self.id,"targetname");
c=getent("wc"+self.id,"targetname");
}

self thread burn(level.zt[self.type]["fx"]);
self setmodel(level.models[level.zt[self.type]["model"]]["walk"]+"1");
d.origin=self.origin;
d linkto(self);
d.owner=self;
d thread monitordamage();
self.trig=d;
self.blocker=c;
self.blocker.origin=self.origin;
self.blocker.owner=self;
self.blocker linkto(self);

self.blocker2=spawn("trigger_radius",self.origin+(0,0,50),0,5,5);
self.blocker2 setcontents(1);
self.blocker2 enablelinkto();
self.blocker2 linkto(self);
self.blocker2 hide();

self.animation=0;
for(;;)
{
self.closestnode=undefined;
for(j=0;j<level.nodes.size;j++)
{
if(sighttracepassed(self.origin+(0,0,30),level.nodes[j].origin,false,undefined))
{
if(!isdefined(self.closestnode)) self.closestnode=j; else
if(closer(self.origin,level.nodes[j].origin,level.nodes[self.closestnode].origin)) self.closestnode=j;
}
}
if(!isdefined(self.closestnode)) {self.origin=level.spawns[randomint(level.spawns.size)].origin;continue;}

players=getentarray("player","classname");
while(players.size==0) wait .1;

seehunter=false;
hunter=-1;
self.nextnode=undefined;
min=100000000;

//self hide();

for(i=0;i<players.size;i++) if(isalive(players[i]))
{
if(players[i].origin[2]-self.origin[2]<40 && sighttracepassed(self.origin+(0,0,30),players[i].origin+(0,0,30),false,undefined))
{
//self showtoplayer(players[i]);
dir=mapsmp\_utility::vectorscale(anglestoright(vectortoangles(players[i].origin-self.origin)),20);
if(sighttracepassed(self.origin+(0,0,30)+dir,players[i].origin+(0,0,30),false,undefined) &&
sighttracepassed(self.origin+(0,0,30)-dir,players[i].origin+(0,0,30),false,undefined))
{
dist=distancesquared(self.origin,players[i].origin);
//if(dist<1000000) self showtoplayer(players[i]);
if(!seehunter) min=100000000;
if(dist<min) {min=dist;hunter=players[i];}
seehunter=true;
}
}
if(!seehunter && isdefined(players[i].closestnode) && level.routedists[self.closestnode][players[i].closestnode]<min)
{
min=level.routedists[self.closestnode][players[i].closestnode];
self.nextnode=level.routes[self.closestnode][players[i].closestnode];
}
}

if(seehunter && isplayer(hunter)) self move(hunter.origin,(min<40000),hunter); else
if(isdefined(self.nextnode))
{
if(sighttracepassed(self.origin+(0,0,1),level.nodes[self.nextnode].origin,false,undefined))
self move(level.nodes[self.nextnode].origin);
else
self move(level.nodes[self.closestnode].origin);
}
wait .2;
}
}

burn(fx)
{
if(fx==0) return;
self endon("killed");
for(;;)
{
if(!self.boss)
playfx(level._effect["burn"+fx], self.origin+(0,0,50));
else
playfx(level._effect["burn"+fx], self.origin+(0,0,30));
wait .1;
}
}

move(origin,cankill,hunter)
{
self.safety++;
if(self.safety==25) {self.origin=level.spawns[randomint(level.spawns.size)].origin;return;}
v=origin-self.origin;
speed=level.zt[self.type]["speed"];
if(distancesquared(origin,self.origin)>speed*speed) nextpos=self.origin+mapsmp\_utility::vectorscale(vectornormalize(v),speed); else nextpos=origin;
if(!isdefined(self.ignore)) for(i=0;i<level.maxzom;i++) if(i!=self.id)
{
if(self istouching(getent("zc"+i,"targetname")))
{
self.safety=0;
wait .1;
if(isdefined(getent("zc"+i,"targetname").owner)) getent("zc"+i,"targetname").owner.ignore=true;
}
if(self istouching(getent("wc"+i,"targetname")))
{
self.safety=0;
wait .1;
if(isdefined(getent("wc"+i,"targetname").owner)) getent("wc"+i,"targetname").owner.ignore=true;
}
}
self.ignore=undefined;
zoms=getentarray("script_model","classname");
for(i=0;i<zoms.size;i++) if(isdefined(zoms[i].id) && zoms[i]!=self && speed<=level.zt[zoms[i].type]["speed"] && distancesquared(nextpos,zoms[i].origin)<256 && self.origin!=zoms[i].origin)
{
return;
}
if(!self.boss) dist=32; else dist=50;
if(isdefined(cankill) && cankill && distancesquared(nextpos,hunter.origin)<dist*dist)
{
if(distancesquared(self.origin,hunter.origin)>dist*dist*3.25) nextpos=self.origin+mapsmp\_utility::vectorscale(vectornormalize(v),distance(self.origin,hunter.origin)-dist);
else
{
self.safety=0;
self thread animateattack();
self rotateto((0,vectortoangles(v)[1],0),0.15);
wait .2;
if(!isplayer(hunter)) return;
hunter [[level.callbackPlayerDamage]](hunter, hunter, level.zt[self.type]["damage"], 1, "MOD_MELEE", "zom_mp", hunter.origin+(0,0,40), vectornormalize(hunter.origin-self.origin), "none", 0);
hunter thread bloodscreen();
if(!self.boss) self playsound("zomattack"); else self playsound("dogattack");
wait .7;
if(!isplayer(hunter)) return;
if(hunter.health<=0) self playsound("zom_laugh");
return;
}
}
self.safety=0;
self moveto(physicstrace(nextpos+(0,0,15),nextpos-(0,0,60)),0.2);
self rotateto((0,vectortoangles(v)[1],0),0.15);
if(isdefined(hunter)) self thread animatemovement();
return;
}

animatemovement()
{
self endon("killed");
for(i=0;i<4;i++)
{
self.animation=(self.animation+1)%level.models[level.zt[self.type]["model"]]["walknum"];
ani=self.animation+1;
self setmodel(level.models[level.zt[self.type]["model"]]["walk"]+ani);
if(!randomint(300)) if(!self.boss) self playsound("zom_standard"); else self playsound("dog_standard");
wait .05;
}
}

animateattack()
{
self endon("killed");
for(i=1;i<=level.models[level.zt[self.type]["model"]]["attacknum"];i++)
{
self setmodel(level.models[level.zt[self.type]["model"]]["attack"]+i);
wait .05;
}
self.animation=level.models[level.zt[self.type]["model"]]["attackendnum"];
self setmodel(level.models[level.zt[self.type]["model"]]["attack"]+"1");
}

monitordamage()
{
self endon("endmonitor");
for(;;)
{
self waittill("damage",dam,attacker,miscattack);
if(!isplayer(attacker)) continue;
if(isdefined(miscattack))
{
attacker thread hit2(self.owner,dam);
continue;
}
attacker.hits[attacker.hits.size]=self.owner;
attacker.hitdamage[attacker.hitdamage.size]=dam;
}
}

showzomhealth(zom)
{
self endon("disconnect");
self notify("endhealthdraw");
self endon("endhealthdraw");

if(isdefined(self.hud_zomhealthback)) self.hud_zomhealthback destroy();
if(isdefined(self.hud_zomhealth)) self.hud_zomhealth destroy();

self.hud_zomhealthback = newclientHudElem(self);
self.hud_zomhealthback.horzAlign = "fullscreen";
self.hud_zomhealthback.vertAlign = "fullscreen";
self.hud_zomhealthback setShader("gfx/hud/hud@health_back.tga", 102, 9);
self.hud_zomhealthback.alignX = "center";
self.hud_zomhealthback.alignY = "top";
self.hud_zomhealthback.x = 320;
self.hud_zomhealthback.y = 54;

self.hud_zomhealth = newclientHudElem(self);
self.hud_zomhealth.horzAlign = "fullscreen";
self.hud_zomhealth.vertAlign = "fullscreen";
self.hud_zomhealth.alignX = "left";
self.hud_zomhealth.alignY = "top";
self.hud_zomhealth.x = 270;
self.hud_zomhealth.y = 55;

ratio=zom.health/zom.maxhealth;
if(ratio!=0) self.hud_zomhealth setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),7); else {self.hud_zomhealthback.alpha=0;self.hud_zomhealth.alpha=0;}
self.hud_zomhealth.color = (1-ratio, ratio, 0);

wait 1;
self.hud_zomhealthback fadeovertime(1);
self.hud_zomhealthback.alpha=0;
self.hud_zomhealth fadeovertime(1);
self.hud_zomhealth.alpha=0;
}

updateclosestnode()
{
self endon("disconnect");
self endon("killed_player");
for(;;)
{
self.closestnode=undefined;
for(j=0;j<level.nodes.size;j++)
{
if(sighttracepassed(self.origin+(0,0,15),level.nodes[j].origin,false,undefined))
{
if(!isdefined(self.closestnode)) self.closestnode=j; else
if(closer(self.origin,level.nodes[j].origin,level.nodes[self.closestnode].origin)) self.closestnode=j;
}
}
//iprintln(self.closestnode);
//iprintln("route: "+level.routes[getcvarint("from")][getcvarint("to")]);
for(i=0;i<level.maxzom;i++)
{
if(self istouching(getent("zc"+i,"targetname")))
{
zom=getent("zc"+i,"targetname").owner;
vec=mapsmp\_utility::vectorscale(vectornormalize(zom.origin-self.origin),36);
zom moveto(self.origin+vec,0.05);
}
if(self istouching(getent("wc"+i,"targetname")))
{
zom=getent("wc"+i,"targetname").owner;
vec=mapsmp\_utility::vectorscale(vectornormalize(zom.origin-self.origin),60);
zom moveto(self.origin+vec,0.05);
}
}
wait 0.5;
}
}

hitzom()
{
self endon("disconnect");
for(;;)
{
self.hits=[];
self.hitdamage=[];
wait .05;
if(self.hits.size==0) continue;
weap=self getcurrentweapon();
if(getsubstr(weap,0,5)=="fast_") weap=getsubstr(weap,5,100);
for(i=0;i<self.hits.size;i++) if(self.hitdamage[i]==301)
{
if(!isdefined(self.hits[i])) continue;
self hit(i);
self.hitdamage[i]=-1;
}

distances=[];
for(i=0;i<self.hits.size;i++) if(isdefined(self.hits[i])) distances[i]=distancesquared(self.origin,self.hits[i].origin); else distances[i]=0;

for(i=0;i<self.hits.size-1;i++)
for(j=i+1;j<self.hits.size;j++)
if(distances[i]>distances[j])
{
tmp=distances[j];
distances[j]=distances[i];
distances[i]=tmp;
tmp=self.hits[j];
self.hits[j]=self.hits[i];
self.hits[i]=tmp;
tmp=self.hitdamage[j];
self.hitdamage[j]=self.hitdamage[i];
self.hitdamage[i]=tmp;
}

ind=-1;
divider=1;
if(isdefined(level.maxpierce[weap]))
for(i=0;i<level.maxpierce[weap];i++)
{
ind++;
while(ind<self.hits.size && (self.hitdamage[ind]==-1 || !isdefined(self.hits[ind]))) ind++;
if(ind==self.hits.size) break;
self.hitdamage[ind]=int(self.hitdamage[ind]/divider);
self hit(ind);
divider*=level.divideperpierce[weap];
}
/*if(isdefined(self.hud_hits)) self.hud_hits destroy();
self.hud_hits = newclientHudElem(self);
self.hud_hits.horzAlign = "fullscreen";
self.hud_hits.vertAlign = "fullscreen";
self.hud_hits.alignX = "center";
self.hud_hits.alignY = "top";
self.hud_hits.x = 320;
self.hud_hits.y = 245;
self.hud_hits.fontscale = .7;
self.hud_hits setvalue(i);
self.hud_hits fadeovertime(1);
self.hud_hits.alpha=0;*/

self.showedhp=undefined;
}
}

hit(i)
{
for(j=0;j<self.hits[i].assists.size;j++) if(self.hits[i].assists[j]==self) break;
if(j==self.hits[i].assists.size) self.hits[i].assists[self.hits[i].assists.size]=self;
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeOverTime(1);
self.hud_damagefeedback.alpha = 0;
if(!isdefined(self.insta)) self.hits[i].health-=self.hitdamage[i]; else self.hits[i].health-=1000000;
if(isdefined(self.moredamage)) self.hits[i].health-=int(self.hitdamage[i]/2);
if(self.hits[i].health<=0)
{
if(!isdefined(self.dp)) mult=1; else mult=2;
self thread scriptszmod::money(level.zt[self.hits[i].type]["money"]*mult);
spbefore=self.sentrypont;
self.sentrypont+=mult;
self.score++;
self.kills++;
if(self.kills>self.stat["mostkills"]) self.stat["mostkills"]=self.kills;
self.stat["score"]++;
if(self.sentrypont>=500 && spbefore<500)
{
self playlocalsound("sentry");
self.hud_sentrypont.label=&"TOBBY_NONE";
if(!self.lang) self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT"); else self.hud_sentrypont settext(&"TOBBYE_SENTRYPLANT");
}
else if(self.sentrypont<500) self.hud_sentrypont setvalue(self.sentrypont);
if(randomint(200+isdefined(level.insta)*300)==0) level thread spawnitem(self.hits[i].origin);
for(j=0;j<self.hits[i].assists.size;j++) if(isplayer(self.hits[i].assists[j]) && self.hits[i].assists[j]!=self) {self.hits[i].assists[j] thread scriptszmod::money(level.zt[self.hits[i].type]["money"]/5*mult); self.hits[i].assists[j].stat["assists"]++;}
killzom(self.hits[i]);
} else
{
if(isdefined(self.showedhp)) return;
self thread showzomhealth(self.hits[i]);
self.showedhp=true;
}
}

hit2(zom,damage)
{
for(i=0;i<zom.assists.size;i++) if(zom.assists[i]==self) break;
if(i==zom.assists.size) zom.assists[zom.assists.size]=self;
zom.health-=damage;
if(zom.health<=0)
{
if(!isdefined(self.dp)) mult=1; else mult=2;
self thread scriptszmod::money(level.zt[zom.type]["money"]*mult);
//self.sentrypont+=mult;
self.score++;
self.kills++;
self.stat["score"]++;
/*if(self.sentrypont>=500)
{
if(!self.lang) self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT"); else self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT");
self.hud_sentrypont.label=&"TOBBY_NONE";
}
else self.hud_sentrypont setvalue(self.sentrypont);*/
if(randomint(200+isdefined(level.insta)*300)==0) level thread spawnitem(zom.origin);
for(i=0;i<zom.assists.size;i++) if(isplayer(zom.assists[i]) && zom.assists[i]!=self) {zom.assists[i] thread scriptszmod::money(level.zt[zom.type]["money"]/5*mult);zom.assists[i].stat["assists"]++;}
killzom(zom);
} else self thread showzomhealth(zom);
}

killzom(zom)
{
level.allzomkills++;
zom playsound("zom_death");
if(!zom.boss)
{
level.zombies[zom.id]=false;
playfx(level._effect["zomdeath"],zom.origin+(0,0,40));
}
else
{
level.wolves[zom.id]=false;
playfx(level._effect["wolfdeath"],zom.origin+(0,0,20));
}
zom notify("killed");
zom.blocker.origin=(0,0,20000);
zom.blocker.owner=undefined;
zom.blocker2 delete();
zom delete();
zom.trig notify("endmonitor");
level.zomcount--;
level.totalzomcount--;
players=getentarray("player","classname");
for(i=0;i<players.size;i++) players[i].hud_zombies setvalue(level.totalzomcount);
level notify("specnotify","updatehud");
if(level.totalzomcount==0)
{
if(level.wave%level.bosswave[level.diff]==0 && !isdefined(level.boss))
{
level thread scriptszmod::iconwarn();
level.boss=true;
zomcount=int(level.bossnum[level.diff]);
level.bossnum[level.diff]+=level.bossincrease[level.diff];
level.totalzomcount=zomcount;
for(i=0;i<players.size;i++)
{
players[i].hud_zombies setvalue(level.totalzomcount);
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_BOSSZOM"); else players[i] iprintlnbold(&"TOBBYE_BOSSZOM");
if(isdefined(level.insta))
{
players[i] notify("insta");
if(isdefined(players[i].c1)) players[i].c1 destroy();
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_INSTAKILL_END"); else players[i] iprintlnbold(&"TOBBYE_INSTAKILL_END");
players[i].insta=undefined;
}
}
level.insta=undefined;
level notify("specnotify","updatehud");
setexpfog(0.004,0.1,0,0,5);
level.orig=spawn("script_origin",(0,0,0));
level.orig playloopsound("boss");
thread spawnbosses(zomcount);
return;
}
if(isdefined(level.boss))
{
setexpfog(0.00001,0,0,0,5);
level.boss=undefined;
level.orig delete();
}
level thread scriptszmod::iconwarn();
thread startwave();
}
}

spawnbosses(zomcount)
{
while(zomcount>0)
{
if(level.spawns.size<=zomcount) spawnzoms(level.spawns.size,true); else spawnzoms(zomcount,true);
zomcount-=level.spawns.size;
wait 1;
}
}

spawnitem(origin)
{
type=randomint(16);
model=spawn("script_model",origin);
trig=spawn("trigger_radius",origin,0,50,50);
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4: model setmodel("xmodel/hoek_ammo");break; //maxammo
case 5:
case 6:
case 7:
case 8:
case 9: model setmodel("xmodel/hoek_2x");break; //doublepoints
case 10:
case 11:
case 12:
case 13: model setmodel("xmodel/hoek_skull");break; //instakill
case 14:
case 15: model setmodel("xmodel/hoek_boom");break; //nuke
}
model rotateyaw(1800000,10000);
trig thread timeout(model,type);
trig endon("timeout");
trig waittill("trigger",user);
trig notify("done");

players=getentarray("player","classname");
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_MAXAMMO"); else players[i] iprintlnbold(&"TOBBYE_MAXAMMO");
players[i] playlocalsound("maxammo");
if(isalive(players[i]))
{
players[i] setweaponslotammo("primary",999);
players[i] setweaponslotclipammo("primary",999);
players[i] setweaponslotammo("primaryb",999);
players[i] setweaponslotclipammo("primaryb",999);
players[i].sammo1=999;
players[i].sammo2=999;
}
}
break;
case 5:
case 6:
case 7:
case 8:
case 9:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DOUBLEPOINTS"); else players[i] iprintlnbold(&"TOBBYE_DOUBLEPOINTS");
players[i] playlocalsound("doublepoints");
if(isalive(players[i])) players[i] thread dp();
}
break;
case 10:
case 11:
case 12:
case 13:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_INSTAKILL"); else players[i] iprintlnbold(&"TOBBYE_INSTAKILL");
players[i] playlocalsound("instakill");
if(isalive(players[i])) players[i] thread instakill();
}
break;
case 14:
case 15:
            for(i=0;i<players.size;i++)
{
players[i] playlocalsound("kaboom");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_KABOOM"); else players[i] iprintlnbold(&"TOBBYE_KABOOM");
}
            playfx(level._effect["atom"], user.origin);
zoms=getentarray("script_model","classname");
for(i=0;i<zoms.size;i++) if(isdefined(zoms[i].id)) killzom(zoms[i]);
level.nuke=true;
break;
}
model delete();
trig delete();
}

timeout(m,type)
{
    self endon("done");
for(i=0;i<60;i++)
{
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4:
playfx(level._effect["powerup1"], m.origin+(0, 0, 15));
break;
case 5:
case 6:
case 7:
case 8:
case 9:
playfx(level._effect["powerup2"], m.origin+(0, 0, 15));
break;
case 10:
case 11:
case 12:
case 13:
playfx(level._effect["powerup3"], m.origin+(0, 0, 15));
break;
case 14:
case 15:
playfx(level._effect["powerup4"], m.origin+(0, 0, 15));
break;
}
wait 0.5;
}
self notify("timeout");
m delete();
self delete();
}

dp()
{
self endon("disconnect");
self notify("dp");
self endon("dp");
self.dp=true;
if(isdefined(self.c2)) self.c2 destroy();
self.c2 = newClientHudElem(self);
self.c2.horzAlign = "fullscreen";
self.c2.vertAlign = "fullscreen";
self.c2.alignX = "center";
self.c2.x = 320;
self.c2.y = 380;
self.c2 setTimer(35-level.diff*5);
self.c2.color = (1,1,0);
self.c2.fontscale=1.5;
wait 35-level.diff*5;
self.c2 destroy();
if(!self.lang) self iprintlnbold(&"TOBBY_DOUBLEPOINTS_END"); else self iprintlnbold(&"TOBBYE_DOUBLEPOINTS_END");
self.dp=undefined;
}

instakill()
{
self endon("disconnect");
level.insta=true;
self notify("insta");
self endon("insta");
self.insta=true;
if(isdefined(self.c1)) self.c1 destroy();
self.c1 = newClientHudElem(self);
self.c1.horzAlign = "fullscreen";
self.c1.vertAlign = "fullscreen";
self.c1.alignX = "center";
self.c1.x = 320;
self.c1.y = 360;
self.c1 setTimer(35-level.diff*5);
self.c1.color = (1,0,0);
self.c1.fontscale=1.5;
wait 35-level.diff*5;
level.insta=undefined;
self.c1 destroy();
if(!self.lang) self iprintlnbold(&"TOBBY_INSTAKILL_END"); else self iprintlnbold(&"TOBBYE_INSTAKILL_END");
self.insta=undefined;
}

sentry()
{
self endon("disconnect");
self endon("killed_player");
       
self.stat["sentry"]++;
if(isdefined(self.c3)) self.c3 destroy();
if(!self.lang) self.hud_sentrypont.label=&"TOBBY_SENTRYPOINTS"; else               self.hud_sentrypont.label=&"TOBBYE_SENTRYPOINTS";
self.hud_sentrypont setvalue(self.sentrypont);
             
self.turrettime=0;
              level.sentries++;
angle=int(self.angles[1])+180;
self.sentrylegs=spawn("script_model", self.origin);
self.sentrylegs setmodel("xmodel/sentry_gun_4pod");
self.sentrylegs.angles=(0,angle-180,0);
self.sentry=spawn("script_model", self.origin+(0,0,35));
self.sentry setmodel("xmodel/caspi_minigun_head");
self.sentry.angles=(70,angle-180,0);
//self.sentrytrig=spawn("trigger_radius", self.origin+(0,0,100),0,30,30);

while(positionWouldTelefrag(self.sentrylegs.origin)) wait .05;
self.sentry rotateto((0,angle-180,0),.4);
self.sentrytrig setcontents(1);
wait .5;
if(!self.lang) self iprintlnbold(&"TOBBY_SENTRYON"); else self iprintlnbold(&"TOBBYE_SENTRYON");

self.c3 = newClientHudElem(self);
self.c3.horzAlign = "fullscreen";
self.c3.vertAlign = "fullscreen";
self.c3.alignX = "center";
self.c3.x = 320;
self.c3.y = 400;
self.c3 setTimer(120);
self.c3.color = (0,1,0);
self.c3.fontscale=1.5;

rotating=-1;
for(;;)
{
zoms=getentarray("script_model","classname");
closest=self;
for(i=0;i<zoms.size;i++)
if(isdefined(zoms[i].id))
{
a=vectortoangles(zoms[i].origin+(0,0,40)-self.sentry.origin);
if(goodangle(a[1],angle) && (a[0]>290 || a[0]<70) && distancesquared(self.sentrylegs.origin,zoms[i].origin)<2250000 && sighttracepassed(self.sentry.origin,zoms[i].origin+(0,0,60),false,self.sentrytrig))
{
if(closest==self) closest=zoms[i];
if(closer(self.sentrylegs.origin,zoms[i].origin,closest.origin)) closest=zoms[i];
}
}
if(closest!=self)
{
rotating=-1;
a=vectortoangles(closest.origin+(0,0,40)-self.sentry.origin);
self.sentry playsound("minigun");
tip=anglestoforward(self.sentry.angles);
tip=(tip[0]*36,tip[1]*36,tip[2]*36+8);
tip+=self.sentry.origin;
playfx(level._effect["sentryshot"],tip);
if(!closest.boss)
closest.trig notify("damage",int(level.zommaxhealth/4)+40,self,true);
else
closest.trig notify("damage",int(level.zommaxhealth/10),self,true);
self.sentry rotateto(a,.2);
} else
{
if(rotating==25) rotating=5;
if(rotating>15 && rotating<=24) rotating++;
if(rotating==15) {self.sentry rotateyaw(140,2);rotating++;}
if(rotating>5 && rotating<=14) rotating++;
if(rotating==5) {self.sentry rotateyaw(-140,2);rotating++;}
if(rotating>0 && rotating<=4) rotating++;
if(rotating==0) {self.sentry rotateyaw(70,1);rotating++;}
if(rotating==-1) {self.sentry rotateto((0,angle-180,0),.2);rotating++;}
}
self.turrettime++;
if(self.turrettime>=600)
{
wait .25;
if(!self.lang) self iprintlnbold(&"TOBBY_SENTRYOVER"); else self iprintlnbold(&"TOBBYE_SENTRYOVER");
playfx(level._effect["sentry"],self.sentry.origin);
self.sentry rotateto((75,self.sentry.angles[1],0),1);
if (isdefined(self.sentrytrig)) self.sentrytrig delete();
if(isdefined(self.c3)) self.c3 destroy();
wait 3;
if (isdefined(self.sentry)) self.sentry delete();
if (isdefined(self.sentrylegs)) self.sentrylegs delete();
            level.sentries--;
return;
}
wait .2;
}
}

goodangle(now,angle)
{
angle+=180;
if(angle>360) angle-=360;
if (angle>=70 && angle<=290 && (angle-now<70 && angle-now>-70)) return true;
if(angle<70 && (now<angle+70 || now>290+angle)) return true;
if(angle>290 && (now>angle-70 || now<angle-290)) return true;
return false;
}

bloodscreen()
{
self endon("disconnect");
self notify("endblood");
self endon("endblood");

for(b=0;b<self.hud_BloodScreen.size;b++)
{
if(isDefined(self.hud_BloodScreen[b])) self.hud_BloodScreen[b] destroy();
}

self.hud_BloodScreen = [];

amount = randomInt(3) + 4;

images = [];
images[images.size] = "screen_blood_01";
images[images.size] = "screen_blood_02";
images[images.size] = "screen_blood_03";

for(b=0;b<amount;b++)
{
x = randomInt(640);
y = randomInt(480);
size = randomInt(64) + 96;

self.hud_BloodScreen[b] = newClientHudElem(self);
self.hud_BloodScreen[b].horzAlign = "fullscreen";
self.hud_BloodScreen[b].vertAlign = "fullscreen";
self.hud_BloodScreen[b].alignX = "center";
self.hud_BloodScreen[b].alignY = "middle";
self.hud_BloodScreen[b].x = x;
self.hud_BloodScreen[b].y = y;
self.hud_BloodScreen[b].alpha = 0.8;
self.hud_BloodScreen[b].color = (0.525,0.1,0.2);
self.hud_BloodScreen[b] setShader(images[randomint(images.size)], size, size);
}
wait 1;

for(b=0;b<amount;b++)
{
self.hud_BloodScreen[b] fadeovertime(2);
self.hud_BloodScreen[b].alpha = 0;
}

wait 2.1;

for(b=0;b<self.hud_BloodScreen.size;b++)
{
if(isDefined(self.hud_BloodScreen[b])) self.hud_BloodScreen[b] destroy();
}
}

ammobox()
{
spawnpoints = getentarray("mp_tdm_spawn", "classname");
num = randomint(spawnpoints.size);
players = getentarray("player", "classname");
for(i=0;i<players.size;i++) if(!players[i].lang) players[i] iprintln(&"TOBBY_AMMOBOX"); else players[i] iprintln(&"TOBBYE_AMMOBOX");
level.ammobox = spawn("script_model", bulletTrace( spawnpoints[num].origin, spawnpoints[num].origin + (0,0,-100), false, undefined)["position"]);
level.ammobox.angles = spawnpoints[num].angles;
level.ammobox setModel("xmodel/ammo");
    level.ammobox playsound("ammobox");

box_icon = newHudElem();
box_icon.x = level.ammobox.origin[0];
box_icon.y = level.ammobox.origin[1];
box_icon.z = level.ammobox.origin[2] + 70;
box_icon.alpha = .9;
box_icon setShader("random_item_icon", 8, 8);
box_icon setwaypoint(true);

for(k=level.rup-1;k>=0;k--)
{
players = getentarray("player", "classname");
for(i=0;i<players.size;i++)
{
if(players[i].sessionstate == "playing" && distancesquared(players[i].origin,level.ammobox.origin)<22500)
{
a1=players[i] getWeaponSlotAmmo("primary");
a2=players[i] getWeaponSlotAmmo("primaryb");

players[i] givemaxammo(players[i] getWeaponSlotWeapon("primary"));
players[i] givemaxammo(players[i] getWeaponSlotWeapon("primaryb"));

players[i] setWeaponSlotAmmo("primary", a1 + int(players[i] getWeaponSlotAmmo("primary")/20));
players[i] setWeaponSlotAmmo("primaryb", a2 + int(players[i] getWeaponSlotAmmo("primaryb")/20));

if(a1!=players[i] getWeaponSlotAmmo("primary") || a2!=players[i] getWeaponSlotAmmo("primaryb"))
players[i] playlocalsound("weap_pickup");
}
}
wait 1;
}
box_icon destroy();
level.ammobox delete();
}

healing()
{
self endon("disconnect");
self endon("killed_player");
for(;;)
{
players=getentarray("player","classname");
for(i=0;i<players.size;i++)
if(players[i]!=self && isalive(players[i]) && !isdefined(players[i].reviver) && players[i].health<players[i].maxhealth && distancesquared(self.origin,players[i].origin)<2500)
{
if(isdefined(self.progressbackground)) continue;
self thread warn(players[i].name);
if(!self meleebuttonpressed()) continue;
self notify("endwarn");
if(!self.lang) self setclientcvar("ui_text",players[i].name+" ^2gyógyítása..."); else self setclientcvar("ui_text","^2Healing ^7"+players[i].name+"^2...");
if(!players[i].lang) players[i] setclientcvar("ui_text",self.name+" ^2gyógyít téged!"); else players[i] setclientcvar("ui_text",self.name+"^2is healing you!");
time=(players[i].maxhealth-players[i].health)/10;
players[i].reviver=self;
self.progressbackground = newClientHudElem(self);
self.progressbackground.horzAlign = "fullscreen";
self.progressbackground.vertAlign = "fullscreen";
self.progressbackground.alignX = "center";
self.progressbackground.alignY = "middle";
self.progressbackground.x = 320;
self.progressbackground.y = 340;
self.progressbackground.alpha = 0.5;
self.progressbackground setShader("black", (128 + 4), 12);

self.progressbar = newClientHudElem(self);
self.progressbar.horzAlign = "fullscreen";
self.progressbar.vertAlign = "fullscreen";
self.progressbar.alignX = "left";
self.progressbar.alignY = "middle";
self.progressbar.x = 256;
self.progressbar.y = 340;
self.progressbar.color = (0,1,0);
self.progressbar setShader("white", 0, 8);
self.progressbar scaleOverTime(time, 128, 8);

self disableWeapon();
self linkto(getentarray("node","targetname")[0]);

progresstime = 0;
while(isplayer(players[i]) && isAlive(players[i]) && self meleeButtonPressed() && distancesquared(self.origin,players[i].origin)<10000 && (progresstime < time))
{
progresstime += 0.05;
wait 0.05;
}
players[i].reviver=undefined;
if(!isplayer(players[i]) || !isalive(players[i])) break;
if(progresstime >= time)
{
self.stat["heals"]++;
self.stat["healhp"]+=int(time*10);
self thread scriptszmod::money(int(time*10));
players[i].health=players[i].maxhealth;
ratio=players[i].health/players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),5);
players[i].healthbar.color = (1-ratio, ratio, 0);
self setclientcvar("ui_text","");
players[i] setclientcvar("ui_text","");
self.progressbackground destroy();
self.progressbar destroy();
self enableWeapon();
self unlink();
players[i].reviver=undefined;
wait 1;
break;
}
self.stat["heals"]++;
self.stat["healhp"]+=int(progresstime*10);
self thread scriptszmod::money(int(progresstime*10));
players[i].health+=int(progresstime*10);
ratio=players[i].health/players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),5);
players[i].healthbar.color = (1-ratio, ratio, 0);
self setclientcvar("ui_text","");
players[i] setclientcvar("ui_text","");
if(isdefined(self.progressbackground)) self.progressbackground destroy();
if(isdefined(self.progressbar)) self.progressbar destroy();
self enableWeapon();
self unlink();
players[i].reviver=undefined;
wait 1;
break;
}
wait .1;
}
}

warn(name)
{
self endon("disconnect");
self notify("endwarn");
self endon("endwarn");
if(!self.lang)
self setclientcvar("ui_text","^2Tartsd nyomva a ^3Shift^2-et ^7"+name+" ^2gyógyításához!");
else
self setclientcvar("ui_text","^2Hold ^3Shift ^2to heal ^7"+name+"^2!");
wait .1;
self setclientcvar("ui_text","");
}

gamma()
{//by Tobby
self endon("killed_player");
for(;;)
 {
              {
Jatekosok = getentarray("player", "classname");

for(i = 0; i < Jatekosok.size; i++)
{
//Jatekosok[i] setClientCvar("r_gamma","1.5");
                                                        Jatekosok[i] setClientCvar("con_inputBoxColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_inputHintBoxColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputBarColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputSliderColor","0 1 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputWindowColor","0 0 0 1");
}
              }
wait 0.5;
 }
[/noae]
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changed one line of code, bug is fixed


Coming to work on monday morning.
When a bug mysteriously disappears.


:ugxmods: Developer ;)
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that seems like a nice rip off,

so why do you need help again? Oh right, you didn't wrote nor understand scripting at all?!
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hey, delta chinga tu madre pendejo. its not a rips off puto. its a cod2 zombie mod that im just trying to edit. i think i came to the wrong website. oh yea, chinga tu madre pendejo. translate that puto. if i get ban so be it.
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treminaor's Groups
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You posted in the wrong section (moved) and you come on here asking us to make edits to someone else's script as if we're some script drop-off where you can give us instructions and come back later to a reply with your fixed script.

Part of the purpose of this website is to help people but it's certainly not an obligation.

I think what Delta was trying to say (albeit in a bit of a rude way) was that it looks like you ripped a script from someone else's map/mod and want us to edit it for you. Pretty much the general unspoken rule is that you don't mess with other people's stuff without permission, and if you do, you keep it to yourself.

Your insulting behavior is unacceptable (regardless of what language to you choose to speak it in...) and violates the forum rules, for which you have received a warning. Please correct your attitude since you're the one asking us for help, not the other way around. When you're on this website you need to respectfully follow the rules of this website or suffer the consequences.

Topic is now locked - Delta can still respond if he wants.

 
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