So I've just written up a quick jump script but for some reason it isn't working, when i press the "use" button in the air, it doesn't do what it should do. Script is below.
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jump_test() { wait 2; player = get_players(); array_thread(player,::play_in_air_check); }
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
needs to be defined "in" the loop, not before it, or itll grab your start angles, and never update again
also as a tip, this will qualify when "falling" too, might wanna add a check that their Z goes up at least slightly before qualifying, otherwise - they "fell" and didnt jump
Last Edit: August 12, 2015, 12:06:40 am by Harry Bo21
needs to be defined "in" the loop, not before it, or itll grab your start angles, and never update again
also as a tip, this will qualify when "falling" too, might wanna add a check that their Z goes up at least slightly before qualifying, otherwise - they "fell" and didnt jump
Yes, when I said That I fixed it, I also fixed that as well, anyways, thank you for pointing that out I guess.