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how to change the hint string for every single weapon

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Created 11 years ago
by buttkicker845
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is it possible to change the hint string for every single weapon without going through and changing every single hint string manually?
Marked as best answer by buttkicker845 11 years ago
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Could change add_zombie_weapon to build the string which is what I did before. In the function located in _zombimode_weapons change the struct.hint = hint to struct.hint ="Press and hold &&1 to buy " + hint + " [Cost: " + cost (forgot the var I'm on my phone now) + *]"
Just change the string parameter to the gun name you want to put.
Last Edit: February 19, 2015, 03:15:39 pm by DidUknowiPwn
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Could change add_zombie_weapon to build the string which is what I did before. In the function located in _zombimode_weapons change the struct.hint = hint to struct.hint ="Press and hold &&1 to buy " + hint + " [Cost: " + cost (forgot the var I'm on my phone now) + *]"
Just change the string parameter to the gun name you want to put.

that's actually a brilliant idea! thanks :)
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ent setHintString( "" );
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ent setHintString( "" );

ive been sitting here trying to figure out what to say to this but all i can say is thank you for telling me the worlds most simple answer  :-\

 
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