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Contact Support - Help Center Get help on the UGX Discord. Join it now!gamemode_load()
{
iprintln("^7text goes here");
for(;;)
{
self waittill("zom_kill");
iprintln("test");
//self thread maps\_zombiemode_name::main();
}
}players = getplayers();
for(i=0;i<players.size;i++)
players[i] thread gamemode_load();
waittill("zom_kill");how would i define this?
level notify("zom_kill"); case "death":
points = level.zombie_vars["zombie_score_kill"];
points += player_add_points_kill_bonus( mod, hit_location );
if(IsDefined(self.kill_tracker))
{
self.kill_tracker++;
}
else
{
self.kill_tracker = 1;
}

So if thats true why doesnt it work?
