Hey guys I am in need of some help. I am new to modding however I have an issue with an idea that I've got in my head (I have not a clue what I'm doing

... yet)
Basically I want to create an easter egg of say 6 teddies which then opens a door as a result.
Also have 3 guns which are only purchasable by 3 players respective to each gun.
If you can help me solve this I will credit you in the final version once the build is complete

Post Merge: July 11, 2014, 08:25:11 pm
Ok so I've been doing some digging and figured out some code for the teddies especially the objective notification to trigger at the beginning.
If anyone could clarify if this is correct as i currently don't have access to my Windows PC that would be great
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CUSTOM INTRO OBJECTIVE TEXT
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objective ()
{
trig = getent ( “objective”, “targetname” );
trig waittill (“trigger”);
wait(10);
iprintln ( “Objective: In order to return to your time..” );
wait(5);
iprintln ( “Find the teddies to unlock the secret room” );
wait(2);
iprintln ( “Travel to the pit.. you will need the points” );
wait(2);
iprintln ( “Use the Eintein Rosenbridge to traverse time and space” );
wait(5);
iprintln ( “Good luck” );
}
thread objective();
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SBP EASTER EGG
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*teddy holding knife*
tmdewait( trig )
{
trig waittill ( “trigger”, player );
trig delete ();
imprint inbold ( “You found a savage teddy” );
self notify ( “got_easter” );
}
thread secret_teddies();
Post Merge: July 12, 2014, 06:43:31 am
Hey I've done some more thinking and what not with respects to the load out and id like to start the player with a weapon then replace it. I was wondering if these strings are correct?
add_weapon( “weaponname1”);
wait 20;
remove_weapon( “weaponname1”);
wait 0.5;
add_weapon(“weaponname2”);
set_switch_weapon( “weaponname1”);
wait 20.5;
set_switch_weapon( “weaponname2”);
set_laststand_pistol(“weaponname2”);