I have my map, it is 3 days from the release date I had promised, with only one step left for me to do. There are 4 areas where I need fire sounds playing. I already have every other sound that I want in the game, as well as all of the objects flying, spawning, etc. that I feel it needs.
Here is my script:
Code Snippet
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env_sounds() { wave = getentarray("wave_s", "targetname"); fire = getentarray("fire_s", "targetname");
wave playloopsound("ocean_right"); fire playloopsound("fire_manager_0"); }
I have these sounds being pulled from the soundalias in pel1. "ocean_right" works like a charm and plays at several locations, however "fire_manager_0" does not play at all. I traced the file in the soundalias to it's root to make sure that the file was not missing (it isn't. It is located in SFX/destruction/fires/dynamic/dyn_fire_00), and it is there along with three other files corresponding to fire_manager_1, 2 and 3 as well.
Does anybody else have any problems with this sound alias? And if so, if you have any suggestions on ones working for you, please let me know.