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Game over music

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Created 6 years ago
by iPlayZ-
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How can I change the game over music
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Beginner mapper trying to make something for the community to enjoy
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Assuming you know how soundaliases and converting sounds work. If you don't, let me know and I will try to help you with that.

Locate to root/raw/soundaliases and open a file called dlc_share.csv

Find this:
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Plaintext
mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,

Change the path and "mx_game_over_4.wav" to match your soundfile path and soundfile name.

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How do i make the sound alias file for it?
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I will make a tutorial for you tomorrow (unless someone does it before me), the method I explained at first is not the best possible way to do it.

Sorry for the inconvenience.

Double Post Merge: March 19, 2018, 07:31:00 pm
Okay so there are two ways to make this work.
The first one is the one I already explained previously. You would simply edit the dlc_share.csv file (make a backup of it first). Find this line
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mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,
and simply change this
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Stream\Music\Mission\zombie\mx_game_over_4.wav
to match your custom sound. Build sounds, compile map and mod and it should work.

The other method is to create a new sound alias file, name it whatever you like and paste these into it:
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name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
and below it
Code Snippet
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mx_game_over,Stream\Music\Mission\zombie\mx_game_over_4.wav,,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,primed,music_all,,,,,,0,,,,,,100,100,0.25,1,,
. Change this
Code Snippet
Plaintext
Stream\Music\Mission\zombie\mx_game_over_4.wav
to match your custom sound. Then add this to your mod.csv:
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sound,ALIAS_NAME,,,
(replace ALIAS_NAME with the name you gave your soundalias). Build sounds, compile map and mod.
Note: I think streamed sounds are loaded via iwd so you also have to copy the sound files to your mod folder.

This should be all there is to it. At least this is how I got them working in my maps.
Last Edit: March 19, 2018, 07:31:00 pm by ihmiskeho

 
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