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Force different spawns after trigger bought

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Created 9 years ago
by Matt9173852
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So in the beginning area there will be like an area with a shit ton of zombies - like the beginning of moon, and in the centre there is an elevator that would be bought for some points which would take the players down to the actual map, but if a player dies then they could spawn at the beginning but then the elevator wont be there so how can I force the players to spawn at the top first but after the trigger is bought for them to spawn at the bottom of the elevator?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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players start at "initial" spawn points

but respawn at "respawn" points

just dont place respawn points where you dont want them to be able to respawn, but if the game starts there, put the initial spawn points there
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oh ok, thanks man, the people over at zm didn't even bother helping me at all

Double Post Merge: July 27, 2015, 07:46:20 pm
well thats all good, now i just need to make it move downwards when triggered, would I just do the same thing with like bariers like how you can put a scipt_struct and make it move like that
Last Edit: July 27, 2015, 07:46:20 pm by Matt9173852

 
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