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Fixing awareness quotes?

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Created 8 years ago
by IperBreach86
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Ok so,while playing solo ive heard dempsey again (was richtofen and the print gave me 3 as index)
But this time it seems it was a different response, ill look trough the files again and let you know...

Cool. Thanks for keeping me updated.
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Cool. Thanks for keeping me updated.
Ok so i belive it's a killstreak vox this time,ill let you know what type of sound file uses and what function is.
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Ok so i belive it's a killstreak vox this time,ill let you know what type of sound file uses and what function is.

I believe the function that threads this awareness function also thread a kill streak function... If I remember correctly. Maybe the wait should be added before both of them are thread in the other function then?

Although, I think the index is gotten when the kill streak happens, and not ahead of time like the others, so if that is true, that won't help, and doesn't make much sense then if it is the kill streaks. But I believe you can find that in _zombiemode_utility.gsc

Edit: If it is the same issue as the previous two, you'll be looking for a index line, in a function that is only called once, but then has a while loop after it, in that function. It may be easier to try and move where the entity_num is assigned per player, earlier in the loadout gsc at this point, or find which gsc/function is seen first, and put it there? (Which I had thought was loadout...?)
Maybe it is in _zombiemode.gsc:
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player.entity_num = player GetEntityNumber();

Maybe instead of that we put the randomizing part here and see if it helps. I have found that there are other functions that use this GetEntityNumber(), and this could be returning 0, even though we have overwritten the entity_num, and if some play sound thing is using that instead, that could also be causing it. And that is an engine function I think.
Last Edit: July 22, 2016, 06:08:56 pm by MakeCents

 
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