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fire sale

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Created 10 years ago
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  • zombie madness
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anyonr know what i need to do in order for the firesale power-up to appear?


ive tried adding this

[/code]
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include_powerup( "fire_sale" );


but so far no luck
Last Edit: May 24, 2014, 03:49:23 pm by zombie madness
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Code Snippet
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add_zombie_powerup( powerup_name, model_name, hint, fx )

This might do the trick.

EDIT: just as a reference as to how Treyarch does it:

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add_zombie_powerup( "double_points","zombie_x2_icon",	&"ZOMBIE_POWERUP_DOUBLE_POINTS" );
Last Edit: May 24, 2014, 03:52:25 pm by daedra descent
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Code Snippet
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add_zombie_powerup( powerup_name, model_name, hint, fx )

This might do the trick.

EDIT: just as a reference as to how Treyarch does it:

Code Snippet
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add_zombie_powerup( "double_points","zombie_x2_icon",   &"ZOMBIE_POWERUP_DOUBLE_POINTS" );
cheers dd ill let you know if it works but where do i add that? i know nothing about scripting
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cheers dd ill let you know if it works but where do i add that? i know nothing about scripting

Add it under the existing powerups in _zombiemode_powerups under the function "init_powerups()". Make sure to recompile the .ff if _zombiemode_powerups.gsc isn't in your IWD.
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do you have the fire sale set up? if so, would it be possible for you to post a tutorial i would really like that powerup in my map ;)
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do you have the fire sale set up? if so, would it be possible for you to post a tutorial i would really like that powerup in my map ;)
i will post a tut if someone will be willing to script the firesale powerup other wise its useless
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i will post a tut if someone will be willing to script the firesale powerup other wise its useless

Well, did the powerup spawn?
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Well, did the powerup spawn?
it spawned but did nothing ive asked sparkymcsparks and he said you will have to port the model and take the script from bo1 as firesale wasnt in waw
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it spawned but did nothing ive asked sparkymcsparks and he said you will have to port the model and take the script from bo1 as firesale wasnt in waw

Well of course it didn't do anything. The function only adds the firesale model to the array to be spawned and doesn't include the affect. I don't know why you'd think otherwise.

Last Edit: May 24, 2014, 11:53:14 pm by daedra descent
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lol and anyways there is not one tut on how to do a fire sale :) it all depends on which scriipt placer you used
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lol and anyways there is not one tut on how to do a fire sale :) it all depends on which scriipt placer you used

Unless the Script Placer adds the modified scripts for you, No, it doesn't matter.
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Well of course it didn't do anything. The function only adds the firesale model to the array to be spawned and doesn't include the affect. I don't know why you'd think otherwise.
for some reason i thought firesale was in waw :/
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Since i answered the question would you mind making my reply best answer?
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his is the one that answered it. and if you look, the box scripts vary depending on the script placer

 
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