Posts
577
Respect
163Add +1
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I have not used it before but i took a look at it..
Call of Duty World at War\raw\maps\mak.gsc
Contains "playeranimscriptevent" on line 7964 the following line:
Call of Duty World at War\raw\mp\playeranim.script
Contains "mak_bomb_stand" on line 2044:
p_bomb_stand_loop is a xanim in the raw/xanim folder
So think if you want use this, you hav to add the xanim name with the event name to playeranim.script include that in your mod. And in you gsc you can play the animation with:
yes i know how playeranim.script works. ive got to call it as a rawfile and add all animaitons i put in it to the proper place in multiplayer.atr but can i use these in loops using waittill( "done" ); like mak.gsc has? and can i recall it with a different event and make it override the current event anim? and can i play torso only anims and have the original event anim still playing on the legs?