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Contact Support - Help Center Get help on the UGX Discord. Join it now!Alrighty, how could we go about doing that?
I have ported weapons and edited them using UGX WeaponsEditor++, could we copy the knife file, reskin it possibly, and change the speed of it there, and write an if-then to see if the player has the perk, or would we have to change the speed of the animations in Maya or another program?
Sounds good! So, with my very little scripting knowledge,
(1) where would the knife file be
(2) I'm thinking an if-then statement that sees if the player has the perk and replaces it with the new one. Would that be correct?
Double Post Merge: October 31, 2016, 11:11:19 am
We'll also need a function checking if the player has the Bowie Knife, and create a weapon file for that.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |