Hello, I am trying to make a perk that changes a clientDvar, and I should know how to, but when the script checks if the player doesn't have the perk, it resets the Dvar. However, I don't know what to set the Dvar to. Any help would be appreciated!
Yes, I understand. I watched one of zomb1e-kllr's videos on youtube, and he showed a picture of the WaW multiplayer perks or specialty's as he made his own custom perk. I then looked at Harry's perk's specialties, and what Paranormal Potion had. With those, there are about ten left to choose from. If I wanted PP, Harry's perk's, and mine, they need to all be different, correct?
Here's what I'm thinking: Change the stuff in your first reply, Use the script you placed last and integrate it as scriptz did, Change the hintstring as you said, And use the same KVP's, of course changing the specialty_ and pp to boxbooze.
If that's it, I should have it put together very soon. I plan on releasing it on UGX.
Thank you! I'm sure it would be almost unneedlessly complicated to change the string otherwise, so using that will be just fine! Double Post Merge: November 17, 2016, 06:56:47 pmI'm very sorry for having some many questions, you don't have to answer this if I've irritated you, but what allows you to write an if-then statement to change, say, the box cost, but not to change a hintstring? I've never scripted before, and I don't understand why you can do one but not the other.
I am creating a custom perk, and I want to change the box price. death_reaper0 helped me out there, however, he said it was more complicated than he wanted to get into to change the hintstring for the box. Any help would be appreciated!
Tonight (in America, so about 6 or 7 hours), I'll get home and I can attach the file on scriptz's Paranormal Potion. You can then see what you think and what you would do. Double Post Merge: November 17, 2016, 03:33:49 amAlrighty, so scriptz has the following script for Paranormal Potion:
In Radiant, he has a prefab with a trigger, model, and script_struct. KVP's include:
How should I change this, because I believe it is specific to the previous script. Also, what would I put in my script_struct and trigger KVP's if I only edit in _zombiemode_weapons?
Wow, you are incredible! Thank you very much! I do not have modtools installed right now, I kept receiving errors and I uninstalled them and want to make sure I do it right this time. However, I will install them tonight and get back to you very soon. Quick question: what should I put in the script, because it contains all of the functions for playing the song, waiting till power is on, etc. Can I just delete the if-then statement and it will run smoothly? Thanks again!!