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Custom Mystery Box lid Rotates from the front? [Video Inside]

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Created 9 years ago
by ibounce
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Sorry for making another help post, but I can't figure this out.

I've taken sniperbolts mystery box begin prefab, and just changed the models within the entity list. That's all I did. So, I don't exactly understand why this is happening?

I've tried rotating the model in maya, I followed some tutorials, I've changed how far the axis will take it in zombiemode_weapons and it still won't work.

http://youtu.be/w8Xk8qBrvW8
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So what's it supposed to do instead?
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So what's it supposed to do instead?

Open from the back instead of the front.

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The box model in MoTD is one model, unlike the stock one, I'm pretty sure because of this it uses seperate animations that you'll have to convert

Here's the names of the ones I exported using Lemon

Marked as best answer by ibounce 9 years ago
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Well actually it seems your origin of the model is in the front, it needs to be in the back (if you see the regular mystery box model and click it you'll see its origin where the arrow thingy is)

The way I change origin (there might be a easier way) just separate the model again then move it (middle of the grid is origin) then combine it

Edit: I suck at explaining stuff :P you can't expect a cat to help
Last Edit: May 18, 2015, 07:00:24 pm by Bwc66930 (Apex)
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So, if I'm understanding you correctly, like this?

Before:
Maya:
Radiant:

After:
Last Edit: May 18, 2015, 07:53:55 pm by lukkie1998
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Lol lukkie edited it, yea the back middle should be on the middle of the grid   :nyan:
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Lol lukkie edited it, yea the back middle should be on the middle of the grid   :nyan:

Yeah, I told a mod to delete something in the post.

Worked :) Now to find the correct orientation and it'll be all good to go. Thanks (again)!

 
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