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Change the ADS fov

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Created 10 years ago
by Ege115
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Hello there.

I know that I can change the fov via script like this.
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self SetClientDvar("cg_fov","40");
But I am not sure if I should have SetClientDvar or something else.
Anyway, that doesn't change the fov for when you ads, I want it to be changed on the ads as well. How do I do that?

I know I can do it in the weaponfiles, but it isn't good to do it in my case. So is there are dvar that change the ads fov?
Thanks in advance.
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'cg_fovMin' changes FOV for both ADS and idle poses.
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'cg_fovMin' changes FOV for both ADS and idle poses.
but you should keep in mind that this changes th sniper FOV too :)
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but you should keep in mind that this changes th sniper FOV too :)
That is the purpose, I will change the fov on sniper rifles. ^^

'cg_fovMin' changes FOV for both ADS and idle poses.
I tested and it seems like I can't have less FovMin than the default Fov (65). I can have the fovmin up to 160 but I can't have less than 65.

Is this an another engine limit? -_- And yes I want to have less than 65.
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That is the purpose, I will change the fov on sniper rifles. ^^
that wouldn't work... because its 10 and if you set the minimum to 90(example) it is 90 and 10 isn't working anymore :)
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But I am testing the fov on the colt. I haven't tested it on a sniper rifle yet. But it just wont work. o_O
Marked as best answer by Ege115 10 years ago
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Or you know adsZoomFOV in weapon file.
If by scripting as mentioned about cg_fovMin 90 or preferred degrees will work.
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Or you know adsZoomFOV in weapon file.
If by scripting as mentioned about cg_fovMin 90 or preferred degrees will work.
lol, I just relized that too, but I give you best answer. I got it working now by doing that.
Thanks for all the help.

 
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