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Breaking a loop with death

broken avatar :(
Created 12 years ago
by nabaro
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Date Registered: 22 January 2014
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How do I make it that if the player has downed since the loop started, then the loop breaks?
Marked as best answer by nabaro 12 years ago
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drago
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maybe like this?

Code Snippet
Plaintext
lol()
{
level.yolo = 0;
thread break_loop();
while(1)
{
//stuffstuff
//stuffstuff
//stuffstuff
if(level.yolo == 1)
break;

wait 0.1;
}
}

break_loop()
{
players = get_players();
        for( i=0; i<players.size;i++)
        {
        players[i] thread end();
        }
}

end()
{
self waittill_any( "fake_death", "death", "player_downed" );
level.yolo = 1;
}
Last Edit: April 20, 2014, 06:00:30 pm by jjbradman

 
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