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Contact Support - Help Center Get help on the UGX Discord. Join it now!zombie_death_event( zombie )
{
zombie waittill( "death" );
zombie thread zombie_eye_glow_stop();
if ( animscripts\utility::damageLocationIsAny( "head", "helmet", "neck" ) )
{
// Sound here
self playsound( "bullet_impact_headshot_helmet_nodie" );
}


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case "head":
case "helmet":
score = level.zombie_vars["zombie_score_bonus_head"];
break;
case "head":
case "helmet":
score = level.zombie_vars["zombie_score_bonus_head"];
self playsound( "bullet_impact_headshot_helmet_nodie" );
break;
in _zombiemode_score look for this: Code SnippetPlaintextcase "head":
case "helmet":
score = level.zombie_vars["zombie_score_bonus_head"];
break;
and add the sound there: Code SnippetPlaintextcase "head":
case "helmet":
score = level.zombie_vars["zombie_score_bonus_head"];
self playsound( "bullet_impact_headshot_helmet_nodie" );
break;
