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******* script runtime error *******
entity already has linkTo enabled: (file 'maps/stuff_anim.gsc', line 127)
crane enableLinkTo();
*
Error: called from:
(file 'maps/stuff_anim.gsc', line 18)
level thread setup_crane_anims();
*
Error: called from:
(file 'maps/nazi_zombie_dt2.gsc', line 134)
maps\stuff_anim::main();
*
Error: started from:
(file 'maps/nazi_zombie_dt2.gsc', line 14)
main()
*
Error: ************************************
Database: Assets Sync Started
Database: Assets Sync Finished
dvar set cl_paused 0
dvar set long_blocking_call 0
dvar set sv_network_warning 0
dvar set cl_network_warning 0
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set language english
dvar set com_errorTitle Error
dvar set com_errorMessage script runtime error
(see console for details)
entity already has linkTo enabled
********************
ERROR: script runtime error
(see console for details)
entity already has linkTo enabled
********************
dvar set sv_disableClientConsole 0
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- Server Shutdown -----

ERROR:
unkown item: ak74u_zm_upgraded
unkown error.


G-spawn counts all the script entities in the map, so script brushmodels, structs, origins (doesn't actually count one of those - forget which one - until something is actually spawned on them I've been told), triggers, etc. Basically you need to remove some of those from the map, if you added some new rooms and now you're getting it it's probably the debris and barriers that's causing it (since they are script entities). I'm struggling with this myself atm, you're not alone brother
here is a map info preview about my map what I already have:



Yep, this problem is pain the ass for sure. The only way to fix it is to try and be more economical with your script entities and cut down on them wherever possible, like for example if you have a lot of script brushmodels making one 'structure' consider converting it into a model to use only one entity, stuff like that. Good luck

