UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

big problem G_Spawn: no free entities. please help me :)

broken avatar :(
Created 9 years ago
by gamer9294
0 Members and 1 Guest are viewing this topic.
9,372 views
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 1 month ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
Signature
My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
Hello guys,

I get a problem with my map, so far I know, I'm around 80% done with my map but now at the moment I can not start my map up.

when I launch my map then I press on the button or in the console:  devmap nazi_zombie_dt2   it does not matter which one and when the loading is done and you can click to start the map, then it crasht back to the menu and says:

error:  G_Spawn: no free entities.


picture:





a little story to know whats happening :)


previous time the map works fine no problems and everything works fine :)


what I have added is few  rooms and 4 doors that you need to buy to open the door.


(p.s. I'm trying to make so small steps to build the map fully out)


but when I have compiled my map it crasht and it say about the G_spawn error.

I use defferent things to come out what the problem is but I get different errrors on different loading my map :(


like a sample what I also get after I use also:  developer 1  and maybe logfile 2 too.


Code Snippet
Plaintext


******* script runtime error *******
entity already has linkTo enabled: (file 'maps/stuff_anim.gsc', line 127)
 crane enableLinkTo();
 *
Error: called from:
(file 'maps/stuff_anim.gsc', line 18)
 level thread setup_crane_anims();
              *
Error: called from:
(file 'maps/nazi_zombie_dt2.gsc', line 134)
 maps\stuff_anim::main();
 *
Error: started from:
(file 'maps/nazi_zombie_dt2.gsc', line 14)
main()
*
Error: ************************************
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
entity already has linkTo enabled
********************
ERROR: script runtime error
(see console for details)
entity already has linkTo enabled
********************
      dvar set sv_disableClientConsole 0
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- Server Shutdown -----



but now I get only this error at the moment but before that what I say it works fine without any errors :)

this error:

Code Snippet
Plaintext
ERROR:
unkown item:  ak74u_zm_upgraded

unkown error.


this is the map where I'm working on it now and it will be really appreciated

if some people could help me out of this problem :)


my map:

http://ugx-mods.com/forum/index.php?topic=6392.0




I have also a question could it be also the prefabs ?   that the maps crashed because the g_spawn error with the prefabs that I have ?

I have now around 277 prefabs in the map (is that also a entity loader or something like that)



Best regards,
Gamer9294
Last Edit: May 02, 2015, 11:02:13 am by gamer9294
Marked as best answer by gamer9294 9 years ago
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
G-spawn counts all the script entities in the map, so script brushmodels, structs, origins (doesn't actually count one of those - forget which one - until something is actually spawned on them I've been told), triggers, etc. Basically you need to remove some of those from the map, if you added some new rooms and now you're getting it it's probably the debris and barriers that's causing it (since they are script entities). I'm struggling with this myself atm, you're not alone brother :P
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 1 month ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
G-spawn counts all the script entities in the map, so script brushmodels, structs, origins (doesn't actually count one of those - forget which one - until something is actually spawned on them I've been told), triggers, etc. Basically you need to remove some of those from the map, if you added some new rooms and now you're getting it it's probably the debris and barriers that's causing it (since they are script entities). I'm struggling with this myself atm, you're not alone brother :P

Okay thank you for your advice  :)   here is a map info preview about my map what I already have:





what I think need to do is removing some:

triggers (like the playable area triggers)
windows - barriers (where the zombies spawns) (each window has 6 wooden planks and 2 scripts_structs or origins)
removing doors - buyable doors.



but I have an question, it is now impossible to use my project.

that project uses alot of script_brushmodels like around 250 in my test map it works fine but I think when I will use it in my real map that it will not work and I get again that problem.


thank you for helping me with this problem :)

and you got also this problem too ?

I know this problem is anoying and makes me really tired :(

hahah xD


best regards,
Gamer9294

broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
Yep, this problem is pain the ass for sure. The only way to fix it is to try and be more economical with your script entities and cut down on them wherever possible, like for example if you have a lot of script brushmodels making one 'structure' consider converting it into a model to use only one entity, stuff like that. Good luck :)
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 1 month ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
Yep, this problem is pain the ass for sure. The only way to fix it is to try and be more economical with your script entities and cut down on them wherever possible, like for example if you have a lot of script brushmodels making one 'structure' consider converting it into a model to use only one entity, stuff like that. Good luck :)

Okay thank you man for helping me :)

I will try to fix it :)


best regards,
Gamer9294

 
Loading ...