UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

automatic door script advice

HOT
broken avatar :(
Created 10 years ago
by sgray97
0 Members and 1 Guest are viewing this topic.
3,840 views
broken avatar :(
×
broken avatar :(
Location: usearth
Date Registered: 3 January 2014
Last active: 3 years ago
Posts
12
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Personal Quote
Kill all the Zombies :D
×
sgray97's Groups
sgray97's Contact & Social Links
why not tell him how to use "moveto" that way he han move the  doors to structs and made prefabs instead of having to make 1 script for every door lol
how would i do that? ive normally just used the movex function
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
how would i do that? ive normally just used the movex function

Zeroy's scripting references is your best friend. http://www.zeroy.com/script/

http://www.zeroy.com/script/motion/moveto.htm

 
Loading ...