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assert: x is not included....

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Created 10 years ago
by Scobalula
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Trying to eliminate script run times errors, etc, from my map, but this one just never goes away...



The gun is not included in any of my FFs, nor is in the weapons gsc or dlc3 gsc, so I don't know at all. ;-;

It happened with the sawed off, but removing it from the gsc fixed it, but this isn't going away at all.


Any assistance from you lovely people is appreciated.  :derp:
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Trying to eliminate script run times errors, etc, from my map, but this one just never goes away...

(Image removed from quote.)

The gun is not included in any of my FFs, nor is in the weapons gsc or dlc3 gsc, so I don't know at all. ;-;

It happened with the sawed off, but removing it from the gsc fixed it, but this isn't going away at all.


Any assistance from you lovely people is appreciated.  :derp:

Did you verify you compiled your map with the correct mod?
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OnionmanVere Bo21
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Did you verify you compiled your map with the correct mod?


Can confirm that I am compiling with the correct mod. I'll try another map. :)

Marked as best answer by Scobalula 10 years ago
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K, that assert fail comes in weapons gsc so if your not adding it, it doesn't make much sense, unless if was wrong mod, the weapons gsc your using wasn't selected.
You don't have a weapon prefab in your map for the bar do you? Cause that would go looking for the hint string for it and cause that.
Last Edit: October 29, 2015, 03:23:59 pm by MakeCents
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OnionmanVere Bo21
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K, that assert fail comes in weapons gsc so if your not adding it, it doesn't make much sense, unless if was wrong mod, the weapons gsc your using wasn't selected.
You don't have a weapon prefab in your map for the bar do you? Cause that would go looking for the hint string for it and cause that.

I did.  :-[ Thanks, I removed it and it worked! Now the map launches, now to fix small issues. :D

 
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