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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So Ive been wanting to get into scripting for ages, but already I have hit some barriers. Anyone mind clearing a few things up? Either on skype or here.
Im trying to first make this door raise out of the floor when the player is near it. So I have a sriptbrush for a door under the floor and I have a trigger multiple on the floor covering the area near it.
But thats it, im stuck lol.
I thought :
this would show a message when you were on the area, but nope. Someone help me out?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You don't really want the door to shut only based on one trigger. That leaves potential for a player to get stuck in the door, or be on top of the door. One way to prevent that would be to not let it close if a player is touching a trigger_multiple on top of the door. Then you would have a trigger further away that initialized that if check and then shut the door.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
ill check that out thanks
Nah not that kind of door. This will be a teleporter, when you walk into it. And i want it to close about 30 seconds after the player leaves the area or teleports
Ill check out the link, thanks
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
yeah I gotta watch for that. I want to also have it detect what zones are currently open and only target those.
Im reading up on threading, but the basics - I sorta get anyway. Ive done lots of code in Javascript, so I guess ill just keep reading
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Oh good. Then you won't have too many issues with syntax in CodScript then. Do you have much experience with object oriented scripting? The use of self?
One of the interesting things about codscript, to me, is the way it can get the player. When you use a trigger waittill("trigger", player)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |