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Zombie Enslaver
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I was wondering if I could put floated numbers ( decimals ) into something like this:to make something slide smoothly across the screen.
I also was wondering, I know you can dobut can you do
Also, how do "if" statements in menu work? I have seen #ifdef but that is basically "if defined", which I can't force something to be defined or undefined based on a dvar like I want in menu, or at least I don't think I can. Is there another way I can use "if" statements in menu?
Also, can I resize shaders in menu? I know ScaleOverTime exists in GSC script for HUD, but how can I, if I even can, change the size of a shader in menu?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
1) Yes, look at my "DUKIP Menu Mod" somewhere it has a transitioning MOTD
2) Yes
3) if in menu works similar to the if in headers/cpp files, checks for a defined constant
4) exp rect W/H (width, height)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Awesome. So exp rect W/H, those ARE in WaW right? Because last time I asked about exp forecolor R/G/B and those didn't exist. And can I put floated numbers into that too?