Hey,
I was working on my map as normal, and all of a sudden after I added the extra perks (Like deadshot ect..) my map wasn't able to be launched.
I can launch it in Raident, but not in game. It comes up with 'do you want to play in safe mode?' then the game goes black and crashes.
Plz help, Iv been working on the map for weeks
What seems to be the problem:
Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...
^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.
My whole build:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.933 sec
gdtDB: successfully updated database.
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 2548048
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map
Layer '000_Global/No Comp' ignored
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dprt
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
645 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 30 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 3
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_dust.map entity 5
splitting up large himip volumes...
surfCount went from 79 to 271
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
begin navmesh generation...
Umbra Tome Triggers: 0 total
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 14 duplicate triangles from set of 17543 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.8 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust_navvolume.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_dust.d3dbsp
4 seconds elapsed
main: 3.96087 secs
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_dust
Linking "zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...
^3Found 1 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_dust/zone_source/all/assetinfo/zm_dust_bulletreport.csv file.
done: 0m14.51s
Linking "en_zm_dust" (usermaps\zm_dust stable 2535893 v593):
processing...
done: 0m3.81s
Thx, ill give credit to the person who manages to help me