UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bengpab

I don't know why it didn't work but looks like with imgur it does!
7 years ago
Hey guys!

My first release on black ops 3, its actually a remaster of my school in spain (its my last year there and I wanted to make the map there as a memory for later).





Features:

Custom perks
Buyable ending
Timed gameplay
Growing soul boxes

credits:

Wardog for perks http://aviacreations.com/modme/index.php?view=topic&tid=648
MakeCents for growing souls http://ugx-mods.com/forum/index.php/topic,14175.0.html
UGX team for buyable ending and timed gameplay
https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Timed+Gameplay+to+Zombiemode
https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Buyable+Ending+to+Zombiemode
7 years ago
So it doesn't matter which zone do I enter from? The map has 2 entrances for almost every zone so the player can choose his path like in kino for example, I guess even if the flag is not set it will activate the zones accordingly?

And I have to leave the KVPs for the triggers the same as before?

Thank you for your help btw!
7 years ago
I have more than one entrance to some zones and I can't get them to work because either zombies spawn before I open the door or they don't spawn at all.

Any idea?
7 years ago
I'll check it out thanks, it seems zones were not that easy lol
7 years ago
Hi guys.

First post in a long long time but I finally arrived in bo3 mod tools!

i'm making a map with 13 zones and some of them activate before they should and of course zombies spawn and stay there since no door is opened yet.

I made sure all the triggers had the correct flag to each zone and I think my .gsc is alright too but here it is if someone wants to check it.

Code Snippet
Plaintext


function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "test_zone", "enter_test_zone");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone2", "enter_zone2");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone3", "enter_zone3");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone4", "enter_zone4");
zm_zonemgr::add_adjacent_zone( "zone4", "zone5", "enter_zone5");
zm_zonemgr::add_adjacent_zone( "zone5", "zone6", "enter_zone6");
zm_zonemgr::add_adjacent_zone( "zone6", "zone7", "enter_zone7");
zm_zonemgr::add_adjacent_zone( "zone6", "zone8", "enter_zone8");
zm_zonemgr::add_adjacent_zone( "zone6", "zone9", "enter_zone9");
zm_zonemgr::add_adjacent_zone( "zone9", "zone10", "enter_zone10");
zm_zonemgr::add_adjacent_zone( "start_zone", "zone10", "enter_zone10");
zm_zonemgr::add_adjacent_zone( "zone6", "test_zone", "enter_test_zone");
zm_zonemgr::add_adjacent_zone( "zone9", "zone6", "enter_zone6");
zm_zonemgr::add_adjacent_zone( "zone9", "zone11", "enter_zone11");
zm_zonemgr::add_adjacent_zone( "zone11", "zone9", "enter_zone9");
zm_zonemgr::add_adjacent_zone( "zone11", "zone5", "enter_zone5");
zm_zonemgr::add_adjacent_zone( "zone5", "zone11", "enter_zone11");





level flag::init( "always_on" );
level flag::set( "always_on" );

}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}


function set_perk_limit(num)
{
wait( 30 );

I hope you can help me because its taking my nerves out.
7 years ago
NOOOOO I was doing the same map XD
But I don't know a lot about how to make custom maps so it won't be so good :'(
9 years ago
Loading ...