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function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "test_zone", "enter_test_zone");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone2", "enter_zone2");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone3", "enter_zone3");
zm_zonemgr::add_adjacent_zone( "test_zone", "zone4", "enter_zone4");
zm_zonemgr::add_adjacent_zone( "zone4", "zone5", "enter_zone5");
zm_zonemgr::add_adjacent_zone( "zone5", "zone6", "enter_zone6");
zm_zonemgr::add_adjacent_zone( "zone6", "zone7", "enter_zone7");
zm_zonemgr::add_adjacent_zone( "zone6", "zone8", "enter_zone8");
zm_zonemgr::add_adjacent_zone( "zone6", "zone9", "enter_zone9");
zm_zonemgr::add_adjacent_zone( "zone9", "zone10", "enter_zone10");
zm_zonemgr::add_adjacent_zone( "start_zone", "zone10", "enter_zone10");
zm_zonemgr::add_adjacent_zone( "zone6", "test_zone", "enter_test_zone");
zm_zonemgr::add_adjacent_zone( "zone9", "zone6", "enter_zone6");
zm_zonemgr::add_adjacent_zone( "zone9", "zone11", "enter_zone11");
zm_zonemgr::add_adjacent_zone( "zone11", "zone9", "enter_zone9");
zm_zonemgr::add_adjacent_zone( "zone11", "zone5", "enter_zone5");
zm_zonemgr::add_adjacent_zone( "zone5", "zone11", "enter_zone11");
level flag::init( "always_on" );
level flag::set( "always_on" );
}
function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}
function set_perk_limit(num)
{
wait( 30 );