Hi guys.
First post in a long long time but I finally arrived in bo3 mod tools!
i'm making a map with 13 zones and some of them activate before they should and of course zombies spawn and stay there since no door is opened yet.
I made sure all the triggers had the correct flag to each zone and I think my .gsc is alright too but here it is if someone wants to check it.
function usermap_test_zone_init() { zm_zonemgr::add_adjacent_zone( "start_zone", "test_zone", "enter_test_zone"); zm_zonemgr::add_adjacent_zone( "test_zone", "zone2", "enter_zone2"); zm_zonemgr::add_adjacent_zone( "test_zone", "zone3", "enter_zone3"); zm_zonemgr::add_adjacent_zone( "test_zone", "zone4", "enter_zone4"); zm_zonemgr::add_adjacent_zone( "zone4", "zone5", "enter_zone5"); zm_zonemgr::add_adjacent_zone( "zone5", "zone6", "enter_zone6"); zm_zonemgr::add_adjacent_zone( "zone6", "zone7", "enter_zone7"); zm_zonemgr::add_adjacent_zone( "zone6", "zone8", "enter_zone8"); zm_zonemgr::add_adjacent_zone( "zone6", "zone9", "enter_zone9"); zm_zonemgr::add_adjacent_zone( "zone9", "zone10", "enter_zone10"); zm_zonemgr::add_adjacent_zone( "start_zone", "zone10", "enter_zone10"); zm_zonemgr::add_adjacent_zone( "zone6", "test_zone", "enter_test_zone"); zm_zonemgr::add_adjacent_zone( "zone9", "zone6", "enter_zone6"); zm_zonemgr::add_adjacent_zone( "zone9", "zone11", "enter_zone11"); zm_zonemgr::add_adjacent_zone( "zone11", "zone9", "enter_zone9"); zm_zonemgr::add_adjacent_zone( "zone11", "zone5", "enter_zone5"); zm_zonemgr::add_adjacent_zone( "zone5", "zone11", "enter_zone11"); level flag::init( "always_on" ); level flag::set( "always_on" ); } function custom_add_weapons() { zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1); } function set_perk_limit(num) { wait( 30 );
I hope you can help me because its taking my nerves out.