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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
self set_hint_string( self, "default_treasure_chest_" + cost );
self sethintstring("Press & Hold &&1 To Use Magic Box [Cost: 950, Cost With PERK_NAME_HERE: 700]");
//self set_hint_string( self, "default_treasure_chest_" + cost );
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thank you! I'm sure it would be almost unneedlessly complicated to change the string otherwise, so using that will be just fine!
Double Post Merge: November 17, 2016, 06:56:47 pm
I'm very sorry for having some many questions, you don't have to answer this if I've irritated you, but what allows you to write an if-then statement to change, say, the box cost, but not to change a hintstring? I've never scripted before, and I don't understand why you can do one but not the other.