UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - VipxRagex

This map is broken. First, if you're gonna move the power parts you might want to update the forum thread as it left me confused to find that there was no spool of wire at spawn. The zombies can walk through doors and the map generally looks bland and dull.I'm not sure if it happens with other weapons but I lost my Vektor K10 to make way for a Hijacked round but did not get it back afterwards. The Black and White makes the map look even more dull and hurts my eyes after a while. However, there are some good points to this map: the two custom perks work like a charm and are reasonably priced too. Infinite ammo works (unless you have an empty gun) and most of the weapons were ported beautifully, to my knowledge. To make this map better, I would add more detail and release a major bug fix. I was not able to pack-a-punch as the map was too full of glitches that very much broke the game and it took me by surprise that the solo Quick Revive increases price with each purchase.

I can see this map going a long way, and there is one person that can make it so.
9 years ago
The door doesn't open when I flick the switch. Are there some KVPs that I've forgotten? I changed the texture and I just dragged and dropped it in.
9 years ago
Thanks. I just reinstalled the mod tools patch and it works fine. Another problem, though. My player starts without a gun. How do I fix this?
9 years ago
yes, or at least i think so. How do I check? The only thing UGXey that I've seen (I haven't tried to look, baring in mind) are the BO perks.
9 years ago
I have received the error above when running my map for the first time. Here is a screenshot of the error:



Here is the developer console for the error:



I had this error before where there was a simple fix of ticking it in the mod builder thing. I checked that and it's not there. Can anyone help me fix this error?
9 years ago
Amazing map! Loved it!

Although, there is one game-breaking glitch. It might just be my computer but as I jumped through a gersch device, my computer completley restarted.
9 years ago
1) no the zombies jump over that
2) It's suppose to be hidden
3)NO it is a troll and NGT fell for it?

Thank You for the reply i will add you as a credit.

Thanks, man.
10 years ago
Does it help if I say that when I try to load the 'character customization' I get an error message:

'maps/ugx_modder_help missing'
10 years ago
Make sure you recompiled your ugx mod.ff...

Again, this did not work.
10 years ago
You probably didn't set the correct mapname at the top of raw/ui/main.menu

http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Menu_Settings

This did not help. There was a typo and it was corrected but the SP button still does nothing.
10 years ago
I have integrated the UGX mod to my map but nothing happens when I click 'singleplayer'.

Can people help me fix this? I am new to mapping so try to make it simple! :)
10 years ago
I attempted your map and I found that it was relatively glitch free. Although, there are two glitches that mean absolutely nothing.

1: You can run and jump onto the quick revive machine from the deadshot daiquiri machine.

2: You can jump and crouch onto every window but you can't get out of the map, luckily.

There are another three things that I am not sure about:

1: Should the bookshelf behind the Mule Kick machine be debris?

2: Should you be able to see the ppsh on the bookshelf on the 1st floor?

3: Should the teddy bear by Juggernog activate something?

I am overall impressed with this map. Be sure to submit it to NGT to enter it to the contest! :)

Good luck i the contest!
10 years ago
HEY!

I have encountered three problems upon installing the UGX mod to a new map.

The first problem is that the text has become unreadable in the main menu.



The second problem is that I used the UGX script placer to create my map and I checked the Create Main Menu Launch Button box. I also inserted the UGX loadscreen and alike and only the default screen showed up as implied in the above image.

Still, I tried to load the map with 'devmap  nazi_zombie_cavern' in the console and my third problem arose. This problem is a crash. Here is what it looked like:



Could anyone help me fix this? I followed treminator's tutorial on UGX instalation on youtube if that helps.

This is most likely a problem with the UGX installation but there may have been a compile issue or similar.
10 years ago
I have a few problems upon testing my map. I am posting this here because I have integrated the UGX mod with my map.

Problem 1:
The first door in my map can be bought, but it a) Has no clip at any point b) Does not disappear when bought. [Solved]

Here are the KVPs for the required aspects of the map to make the door function:

Door:
script_vector 100 0 0
Spawnflags 1
targetname door1
classname misc_model
model anim_berlin_asylum_dbl_doors


Trigger:
target door1
zombie_cost 2000
script_noteworthy magic_door
targetname zombie_door
classname trigger_use


Problem 2:
When the map loads, there is no starting weapon. (Should be a UGX weapon due to the UGX mod being present) [Solved]


Problem 3:
A large lag spike occurs when the first round starts and when a grenade is thrown mid-round. [Solved]

Problem 4  [Solved]:
Zombies appear from a riser pit but the main barrier spawner does not spawn zombies.
The main barrier spawn is also a riser pit behind a wall.
Here are the KVPs for the zone and spawner:

Zone:
targetname start_zone
target start_zone_spawners
classname info_volume

Spawner:
targetname start_zone_spawners_rise
script_noteworthy find_flesh
classname script_struct

The barrier riser pit is a complete copy of the in-map riser pit.

Problem 5  [Solved]:
As the risers from the in-map pit spawn, the legs of the whole zombie can bee seen through the floor and the dust as the zombie is pulling itself through the floor.



That is all the problems I have for the moment. If you feel that you can help me out or need any more in formation regarding the problems listed above, feel free to leave a comment down below.

I apologize for that post to be a bit lengthy.
10 years ago
It turns out that the file was not checked in the 'mod builder' tab. Thanks for helping me realize my mistake.
10 years ago
Loading ...